Diligent Engine
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File List
Here is a list of all documented files with brief descriptions:
DiligentCore
Common
interface
AdvancedMath.hpp
Align.hpp
Array2DTools.hpp
BasicFileStream.hpp
CallbackWrapper.hpp
DataBlobImpl.hpp
DefaultRawMemoryAllocator.hpp
DynamicLinearAllocator.hpp
EngineMemory.h
FastRand.hpp
FilteringTools.hpp
FixedBlockMemoryAllocator.hpp
FixedLinearAllocator.hpp
GeometryPrimitives.h
ImageTools.h
MemoryFileStream.hpp
ObjectBase.hpp
ParsingTools.hpp
ProxyDataBlob.hpp
RefCntAutoPtr.hpp
RefCntContainer.hpp
RefCountedObjectImpl.hpp
SharedMutex.hpp
SpinLock.hpp
STDAllocator.hpp
StringDataBlobImpl.hpp
StringPool.hpp
ThreadPool.h
ThreadPool.hpp
WeakObjectCache.hpp
WeakValueHashMap.hpp
Graphics
Archiver
include
SerializationEngineImplTraits.hpp
interface
Archiver.h
ArchiverFactory.h
SerializationDevice.h
SerializedPipelineState.h
SerializedShader.h
GraphicsAccessories
interface
ColorConversion.h
DynamicAtlasManager.hpp
GraphicsAccessories.hpp
GraphicsTypesOutputInserters.hpp
ResourceReleaseQueue.hpp
RingBuffer.hpp
GraphicsEngine
include
BottomLevelASBase.hpp
BufferBase.hpp
BufferViewBase.hpp
CommandListBase.hpp
DearchiverBase.hpp
DeviceContextBase.hpp
DeviceMemoryBase.hpp
DeviceObjectArchive.hpp
DeviceObjectBase.hpp
EngineFactoryBase.hpp
FenceBase.hpp
FramebufferBase.hpp
PipelineResourceSignatureBase.hpp
PipelineStateBase.hpp
PipelineStateCacheBase.hpp
PrivateConstants.h
QueryBase.hpp
RenderDeviceBase.hpp
RenderPassBase.hpp
ResourceMappingImpl.hpp
SamplerBase.hpp
ShaderBase.hpp
ShaderBindingTableBase.hpp
ShaderResourceBindingBase.hpp
ShaderResourceCacheCommon.hpp
ShaderResourceVariableBase.hpp
SwapChainBase.hpp
TextureBase.hpp
TextureViewBase.hpp
TopLevelASBase.hpp
interface
APIInfo.h
BlendState.h
BottomLevelAS.h
Buffer.h
BufferView.h
CommandList.h
CommandQueue.h
Constants.h
Dearchiver.h
DepthStencilState.h
DeviceContext.h
DeviceMemory.h
DeviceObject.h
EngineFactory.h
Fence.h
Framebuffer.h
GraphicsTypes.h
GraphicsTypesX.hpp
InputLayout.h
LoadEngineDll.h
PipelineResourceSignature.h
PipelineState.h
PipelineStateCache.h
Query.h
RasterizerState.h
RenderDevice.h
RenderPass.h
ResourceMapping.h
Sampler.h
Shader.h
ShaderBindingTable.h
ShaderResourceBinding.h
ShaderResourceVariable.h
SwapChain.h
Texture.h
TextureView.h
TopLevelAS.h
GraphicsEngineD3D11
include
BufferD3D11Impl.hpp
BufferViewD3D11Impl.hpp
CommandListD3D11Impl.hpp
D3D11TileMappingHelper.hpp
D3D11TypeConversions.hpp
D3D11TypeDefinitions.h
DearchiverD3D11Impl.hpp
DeviceContextD3D11Impl.hpp
DeviceMemoryD3D11Impl.hpp
DeviceObjectArchiveD3D11.hpp
DisjointQueryPool.hpp
EngineD3D11ImplTraits.hpp
FenceD3D11Impl.hpp
FramebufferD3D11Impl.hpp
PipelineResourceAttribsD3D11.hpp
PipelineResourceSignatureD3D11Impl.hpp
PipelineStateD3D11Impl.hpp
QueryD3D11Impl.hpp
RenderDeviceD3D11Impl.hpp
RenderPassD3D11Impl.hpp
ResourceD3D11Base.hpp
SamplerD3D11Impl.hpp
ShaderD3D11Impl.hpp
ShaderResourceBindingD3D11Impl.hpp
ShaderResourceCacheD3D11.hpp
ShaderResourcesD3D11.hpp
ShaderVariableManagerD3D11.hpp
SwapChainD3D11Impl.hpp
Texture1D_D3D11.hpp
Texture2D_D3D11.hpp
Texture3D_D3D11.hpp
TextureBaseD3D11.hpp
TextureViewD3D11Impl.hpp
interface
BufferD3D11.h
BufferViewD3D11.h
DeviceContextD3D11.h
DeviceMemoryD3D11.h
EngineFactoryD3D11.h
FenceD3D11.h
PipelineStateD3D11.h
QueryD3D11.h
RenderDeviceD3D11.h
SamplerD3D11.h
ShaderD3D11.h
ShaderResourceBindingD3D11.h
SwapChainD3D11.h
TextureD3D11.h
TextureViewD3D11.h
src
EngineFactoryD3D11.cpp
GraphicsEngineD3D12
include
BottomLevelASD3D12Impl.hpp
BufferD3D12Impl.hpp
BufferViewD3D12Impl.hpp
CommandListD3D12Impl.hpp
CommandQueueD3D12Impl.hpp
D3D12ResourceBase.hpp
D3D12TileMappingHelper.hpp
D3D12TypeConversions.hpp
D3D12TypeDefinitions.h
DearchiverD3D12Impl.hpp
DeviceContextD3D12Impl.hpp
DeviceMemoryD3D12Impl.hpp
DeviceObjectArchiveD3D12.hpp
EngineD3D12ImplTraits.hpp
FenceD3D12Impl.hpp
FramebufferD3D12Impl.hpp
GenerateMips.hpp
PipelineResourceAttribsD3D12.hpp
PipelineResourceSignatureD3D12Impl.hpp
PipelineStateCacheD3D12Impl.hpp
PipelineStateD3D12Impl.hpp
QueryD3D12Impl.hpp
RenderDeviceD3D12Impl.hpp
RenderPassD3D12Impl.hpp
RootParamsManager.hpp
RootSignature.hpp
SamplerD3D12Impl.hpp
ShaderBindingTableD3D12Impl.hpp
ShaderD3D12Impl.hpp
ShaderResourceBindingD3D12Impl.hpp
ShaderResourceCacheD3D12.hpp
ShaderResourcesD3D12.hpp
ShaderVariableManagerD3D12.hpp
SwapChainD3D12Impl.hpp
TextureD3D12Impl.hpp
TextureViewD3D12Impl.hpp
TopLevelASD3D12Impl.hpp
interface
BottomLevelASD3D12.h
BufferD3D12.h
BufferViewD3D12.h
CommandQueueD3D12.h
DeviceContextD3D12.h
DeviceMemoryD3D12.h
EngineFactoryD3D12.h
FenceD3D12.h
PipelineStateCacheD3D12.h
PipelineStateD3D12.h
QueryD3D12.h
RenderDeviceD3D12.h
SamplerD3D12.h
ShaderBindingTableD3D12.h
ShaderD3D12.h
ShaderResourceBindingD3D12.h
SwapChainD3D12.h
TextureD3D12.h
TextureViewD3D12.h
TopLevelASD3D12.h
src
EngineFactoryD3D12.cpp
GraphicsEngineD3DBase
include
D3DCommonTypeConversions.hpp
D3DErrors.hpp
D3DShaderResourceLoader.hpp
D3DTileMappingHelper.hpp
D3DTypeConversionImpl.hpp
D3DViewDescConversionImpl.hpp
DXGITypeConversions.hpp
EngineFactoryD3DBase.hpp
PipelineStateD3DBase.hpp
RenderDeviceD3DBase.hpp
ShaderD3DBase.hpp
ShaderResources.hpp
ShaderVariableD3D.hpp
SwapChainD3DBase.hpp
interface
ShaderD3D.h
ShaderResourceVariableD3D.h
GraphicsEngineMetal
interface
BottomLevelASMtl.h
BufferMtl.h
BufferViewMtl.h
CommandQueueMtl.h
DeviceContextMtl.h
DeviceMemoryMtl.h
EngineFactoryMtl.h
FenceMtl.h
PipelineStateCacheMtl.h
PipelineStateMtl.h
QueryMtl.h
RasterizationRateMapMtl.h
RenderDeviceMtl.h
SamplerMtl.h
ShaderMtl.h
ShaderResourceBindingMtl.h
SwapChainMtl.h
TextureMtl.h
TextureViewMtl.h
TopLevelASMtl.h
GraphicsEngineNextGenBase
include
DynamicHeap.hpp
GraphicsEngineOpenGL
include
DearchiverGLImpl.hpp
DeviceObjectArchiveGL.hpp
EngineGLImplTraits.hpp
FenceGLImpl.hpp
FramebufferGLImpl.hpp
PipelineResourceAttribsGL.hpp
PipelineResourceSignatureGLImpl.hpp
QueryGLImpl.hpp
RenderPassGLImpl.hpp
ShaderResourceBindingGLImpl.hpp
interface
BufferGL.h
BufferViewGL.h
DeviceContextGL.h
EngineFactoryOpenGL.h
FenceGL.h
PipelineStateGL.h
QueryGL.h
RenderDeviceGL.h
RenderDeviceGLES.h
SamplerGL.h
ShaderGL.h
ShaderResourceBindingGL.h
SwapChainGL.h
TextureGL.h
TextureViewGL.h
src
EngineFactoryOpenGL.cpp
GraphicsEngineVulkan
include
BottomLevelASVkImpl.hpp
BufferViewVkImpl.hpp
BufferVkImpl.hpp
CommandListVkImpl.hpp
CommandQueueVkImpl.hpp
DearchiverVkImpl.hpp
DeviceContextVkImpl.hpp
DeviceMemoryVkImpl.hpp
DeviceObjectArchiveVk.hpp
EngineVkImplTraits.hpp
FenceVkImpl.hpp
FramebufferCache.hpp
FramebufferVkImpl.hpp
GenerateMipsVkHelper.hpp
PipelineLayoutVk.hpp
PipelineResourceAttribsVk.hpp
PipelineResourceSignatureVkImpl.hpp
PipelineStateCacheVkImpl.hpp
PipelineStateVkImpl.hpp
QueryVkImpl.hpp
RenderDeviceVkImpl.hpp
RenderPassCache.hpp
RenderPassVkImpl.hpp
SamplerVkImpl.hpp
ShaderBindingTableVkImpl.hpp
ShaderResourceBindingVkImpl.hpp
ShaderResourceCacheVk.hpp
ShaderVariableManagerVk.hpp
ShaderVkImpl.hpp
SwapChainVkImpl.hpp
TextureViewVkImpl.hpp
TextureVkImpl.hpp
TopLevelASVkImpl.hpp
VulkanTypeConversions.hpp
interface
BottomLevelASVk.h
BufferViewVk.h
BufferVk.h
CommandQueueVk.h
DeviceContextVk.h
DeviceMemoryVk.h
EngineFactoryVk.h
FenceVk.h
FramebufferVk.h
PipelineStateCacheVk.h
PipelineStateVk.h
QueryVk.h
RenderDeviceVk.h
RenderPassVk.h
SamplerVk.h
ShaderBindingTableVk.h
ShaderResourceBindingVk.h
ShaderVk.h
SwapChainVk.h
TextureViewVk.h
TextureVk.h
TopLevelASVk.h
src
EngineFactoryVk.cpp
GraphicsEngineWebGPU
include
AttachmentCleanerWebGPU.hpp
BufferViewWebGPUImpl.hpp
BufferWebGPUImpl.hpp
DearchiverWebGPUImpl.hpp
DeviceContextWebGPUImpl.hpp
DeviceObjectArchiveWebGPU.hpp
DynamicMemoryManagerWebGPU.hpp
EngineWebGPUImplTraits.hpp
FenceWebGPUImpl.hpp
FramebufferWebGPUImpl.hpp
GenerateMipsHelperWebGPU.hpp
PipelineLayoutWebGPU.hpp
PipelineResourceAttribsWebGPU.hpp
PipelineResourceSignatureWebGPUImpl.hpp
PipelineStateWebGPUImpl.hpp
QueryManagerWebGPU.hpp
QueryWebGPUImpl.hpp
RenderDeviceWebGPUImpl.hpp
RenderPassWebGPUImpl.hpp
SamplerWebGPUImpl.hpp
ShaderResourceBindingWebGPUImpl.hpp
ShaderResourceCacheWebGPU.hpp
ShaderVariableManagerWebGPU.hpp
ShaderWebGPUImpl.hpp
SwapChainWebGPUImpl.hpp
SyncPointWebGPU.hpp
TextureViewWebGPUImpl.hpp
TextureWebGPUImpl.hpp
UploadMemoryManagerWebGPU.hpp
WebGPUObjectWrappers.hpp
WebGPUResourceBase.hpp
WebGPUTypeConversions.hpp
interface
BufferViewWebGPU.h
BufferWebGPU.h
DeviceContextWebGPU.h
EngineFactoryWebGPU.h
FenceWebGPU.h
PipelineStateWebGPU.h
QueryWebGPU.h
RenderDeviceWebGPU.h
SamplerWebGPU.h
ShaderResourceBindingWebGPU.h
ShaderWebGPU.h
SwapChainWebGPU.h
TextureViewWebGPU.h
TextureWebGPU.h
src
EngineFactoryWebGPU.cpp
GraphicsTools
include
AsyncPipelineState.hpp
GPUUploadManagerImpl.hpp
ProxyPipelineState.hpp
ReloadablePipelineState.hpp
ReloadableShader.hpp
RenderStateCacheImpl.hpp
interface
BufferSuballocator.h
BytecodeCache.h
CommonlyUsedStates.h
DurationQueryHelper.hpp
DynamicBuffer.hpp
DynamicTextureArray.hpp
DynamicTextureAtlas.h
GraphicsUtilities.h
MapHelper.hpp
OffScreenSwapChain.hpp
OpenXRUtilities.h
RenderStateCache.h
RenderStateCache.hpp
ShaderSourceFactoryUtils.h
ShaderSourceFactoryUtils.hpp
VertexPool.h
VertexPoolX.hpp
HLSL2GLSLConverterLib
interface
HLSL2GLSLConverter.h
ShaderTools
include
SPIRVShaderResources.hpp
WGSLShaderResources.hpp
SuperResolution
include
SuperResolutionDLSS.hpp
SuperResolutionVariants.hpp
interface
SuperResolution.h
SuperResolutionFactory.h
Primitives
interface
BasicTypes.h
CommonDefinitions.h
DataBlob.h
FileStream.h
MemoryAllocator.h
Object.h
ReferenceCounters.h
DiligentFX
Components
interface
BoundBoxRenderer.hpp
CoordinateGridRenderer.hpp
DepthRangeCalculator.hpp
EnvMapRenderer.hpp
GBuffer.hpp
ShadowMapManager.hpp
ToneMapping.hpp
VectorFieldRenderer.hpp
PostProcess
Bloom
interface
Bloom.hpp
DepthOfField
interface
DepthOfField.hpp
EpipolarLightScattering
interface
EpipolarLightScattering.hpp
ScreenSpaceAmbientOcclusion
interface
ScreenSpaceAmbientOcclusion.hpp
ScreenSpaceReflection
interface
ScreenSpaceReflection.hpp
TemporalAntiAliasing
interface
TemporalAntiAliasing.hpp
Radient
interface
Radient.h
RadientAssetResolver.h
RadientAssets.h
RadientBackend.h
RadientEngine.h
RadientMath.h
RadientMeshPrimitives.h
RadientRenderer.h
RadientScene.h
RadientSceneImporter.h
RadientSceneWriter.h
RadientTypes.h
RadientView.h
DiligentSamples
Samples
Asteroids
src
simplexnoise1234.c
C implementation of Perlin Simplex Noise over 1,2,3, and 4 dimensions
simplexnoise1234.h
Header for "simplexnoise1234.c" for producing Perlin simplex noise
DiligentTools
AssetLoader
interface
GLTFDocument.hpp
GLTFLoader.hpp
GLTFResourceManager.hpp
Imgui
interface
ImGuiImplDiligent.hpp
RenderStateNotation
interface
RenderStateNotationLoader.h
RenderStateNotationParser.h
TextureLoader
interface
BCTools.h
Image.h
JPEGCodec.h
PNGCodec.h
SGILoader.h
TextureLoader.h
TextureUtilities.h