#include <array>
#include <unordered_map>
#include <unordered_set>
#include <cstring>
#include <vector>
#include "PrivateConstants.h"
#include "PipelineState.h"
#include "DeviceObjectBase.hpp"
#include "STDAllocator.hpp"
#include "EngineMemory.h"
#include "GraphicsAccessories.hpp"
#include "FixedLinearAllocator.hpp"
#include "HashUtils.hpp"
#include "PipelineResourceSignatureBase.hpp"
#include "RefCntAutoPtr.hpp"
#include "AsyncInitializer.hpp"
#include "GraphicsTypesX.hpp"
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namespace | Diligent |
| Graphics engine namespace.
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void | Diligent::ValidatePipelineResourceCompatibility (const PipelineResourceDesc &ResDesc, SHADER_RESOURCE_TYPE Type, PIPELINE_RESOURCE_FLAGS ResourceFlags, Uint32 ArraySize, const char *ShaderName, const char *SignatureName) noexcept(false) |
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void | Diligent::CopyRTShaderGroupNames (std::unordered_map< HashMapStringKey, Uint32 > &NameToGroupIndex, const RayTracingPipelineStateCreateInfo &CreateInfo, FixedLinearAllocator &MemPool) noexcept |
| Copies ray tracing shader group names and also initializes the mapping from the group name to its index.
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ShaderResourceVariableDesc | Diligent::FindPipelineResourceLayoutVariable (const PipelineResourceLayoutDesc &LayoutDesc, const char *Name, SHADER_TYPE ShaderStage, const char *CombinedSamplerSuffix) |
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Implementation of the Diligent::PipelineStateBase template class