Ray tracing pipeline state initialization information. More...
#include <PipelineState.h>
Public Attributes | |
RayTracingPipelineDesc | RayTracingPipeline |
Ray tracing pipeline description. | |
const RayTracingGeneralShaderGroup * | pGeneralShaders = nullptr |
A pointer to an array of GeneralShaderCount RayTracingGeneralShaderGroup structures that contain shader group description. | |
Uint32 | GeneralShaderCount = 0 |
The number of general shader groups. | |
const RayTracingTriangleHitShaderGroup * | pTriangleHitShaders = nullptr |
Uint32 | TriangleHitShaderCount = 0 |
The number of triangle hit shader groups. | |
const RayTracingProceduralHitShaderGroup * | pProceduralHitShaders = nullptr |
Uint32 | ProceduralHitShaderCount = 0 |
The number of procedural shader groups. | |
const Char * | pShaderRecordName = nullptr |
Shader record name. | |
Uint32 | MaxAttributeSize = 0 |
Direct3D12 only: the maximum hit shader attribute size in bytes. | |
Uint32 | MaxPayloadSize = 0 |
Direct3D12 only: the maximum payload size in bytes. | |
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PipelineStateDesc | PSODesc |
Pipeline state description. | |
PSO_CREATE_FLAGS | Flags = PSO_CREATE_FLAG_NONE |
Pipeline state creation flags, see Diligent::PSO_CREATE_FLAGS. | |
Uint32 | ResourceSignaturesCount = 0 |
The number of elements in ppResourceSignatures array. | |
IPipelineResourceSignature ** | ppResourceSignatures = nullptr |
IPipelineStateCache * | pPSOCache = nullptr |
void * | pInternalData = nullptr |
For internal use only. Must always be null . | |
Ray tracing pipeline state initialization information.
Uint32 Diligent::RayTracingPipelineStateCreateInfo::MaxAttributeSize = 0 |
Direct3D12 only: the maximum hit shader attribute size in bytes.
If zero, the maximum allowed size will be used.
Uint32 Diligent::RayTracingPipelineStateCreateInfo::MaxPayloadSize = 0 |
Direct3D12 only: the maximum payload size in bytes.
If zero, the maximum allowed size will be used.
const RayTracingProceduralHitShaderGroup* Diligent::RayTracingPipelineStateCreateInfo::pProceduralHitShaders = nullptr |
A pointer to an array of ProceduralHitShaderCount
RayTracingProceduralHitShaderGroup
structures that contain shader group description. Can be null.
const Char* Diligent::RayTracingPipelineStateCreateInfo::pShaderRecordName = nullptr |
Shader record name.
Direct3D12 only: the name of the constant buffer that will be used by the local root signature. Ignored if RayTracingPipelineDesc::ShaderRecordSize
is zero.
[[vk::shader_record_ext]]
attribute to the constant buffershaderRecord
layout to buffer. const RayTracingTriangleHitShaderGroup* Diligent::RayTracingPipelineStateCreateInfo::pTriangleHitShaders = nullptr |
A pointer to an array of TriangleHitShaderCount
RayTracingTriangleHitShaderGroup
structures that contain shader group description. Can be null.