Ray tracing general shader group description. More...
#include <PipelineState.h>
Public Attributes | |
const Char * | Name = nullptr |
Unique group name. | |
IShader * | pShader = nullptr |
Shader object. | |
Ray tracing general shader group description.
IShader* Diligent::RayTracingGeneralShaderGroup::pShader = nullptr |
Shader object.
Shader type must be Diligent::SHADER_TYPE_RAY_GEN, Diligent::SHADER_TYPE_RAY_MISS or Diligent::SHADER_TYPE_CALLABLE.