#include <array>
#include "BasicTypes.h"
#include "DebugUtilities.hpp"
#include "HashUtils.hpp"
#include "GraphicsAccessories.hpp"
Classes | |
struct | Diligent::D3D11ResourceBindPoints |
Resource binding points in all shader stages. More... | |
struct | Diligent::D3D11ResourceRangeCounters |
Shader resource counters for one specific resource range. More... | |
Namespaces | |
namespace | Diligent |
Graphics engine namespace. | |
Typedefs | |
using | Diligent::D3D11ShaderResourceCounters = std::array<D3D11ResourceRangeCounters, D3D11_RESOURCE_RANGE_COUNT> |
Resource counters for all shader stages and all resource types. | |
Declaration of Diligent::PipelineResourceAttribsD3D11 struct