Diligent Engine
 
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PipelineResourceAttribsD3D11.hpp File Reference
#include <array>
#include "BasicTypes.h"
#include "DebugUtilities.hpp"
#include "HashUtils.hpp"
#include "GraphicsAccessories.hpp"

Classes

struct  Diligent::D3D11ResourceBindPoints
 Resource binding points in all shader stages. More...
 
struct  Diligent::D3D11ResourceRangeCounters
 Shader resource counters for one specific resource range. More...
 

Namespaces

namespace  Diligent
 Graphics engine namespace.
 

Typedefs

using Diligent::D3D11ShaderResourceCounters = std::array<D3D11ResourceRangeCounters, D3D11_RESOURCE_RANGE_COUNT>
 Resource counters for all shader stages and all resource types.
 

Detailed Description

Declaration of Diligent::PipelineResourceAttribsD3D11 struct