#include <array>#include "BasicTypes.h"#include "DebugUtilities.hpp"#include "HashUtils.hpp"#include "GraphicsAccessories.hpp"Classes | |
| struct | Diligent::D3D11ResourceBindPoints |
| Resource binding points in all shader stages. More... | |
| struct | Diligent::D3D11ResourceRangeCounters |
| Shader resource counters for one specific resource range. More... | |
Namespaces | |
| namespace | Diligent |
| Graphics engine namespace. | |
Typedefs | |
| using | Diligent::D3D11ShaderResourceCounters = std::array<D3D11ResourceRangeCounters, D3D11_RESOURCE_RANGE_COUNT> |
| Resource counters for all shader stages and all resource types. | |
Declaration of Diligent::PipelineResourceAttribsD3D11 struct