Diligent Engine
 
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Diligent::D3D11ResourceBindPoints Struct Reference

Resource binding points in all shader stages. More...

#include <PipelineResourceAttribsD3D11.hpp>

Static Public Attributes

static constexpr Uint32 NumShaderTypes = 6
 The number of different shader types (Vertex, Pixel, Geometry, Hull, Domain, Compute)
 

Detailed Description

Resource binding points in all shader stages.