#include <unordered_map>
#include <cstring>
#include "ShaderBindingTable.h"
#include "TopLevelASBase.hpp"
#include "DeviceObjectBase.hpp"
#include "RenderDeviceBase.hpp"
#include "StringPool.hpp"
#include "HashUtils.hpp"
|
namespace | Diligent |
| Graphics engine namespace.
|
|
|
void | Diligent::ValidateShaderBindingTableDesc (const ShaderBindingTableDesc &Desc, Uint32 ShaderGroupHandleSize, Uint32 MaxShaderRecordStride) noexcept(false) |
| Validates SBT description and throws an exception in case of an error.
|
|
Implementation of the Diligent::ShaderBindingTableBase template class