Shader binding table description. More...
#include <ShaderBindingTable.h>
Public Attributes | |
| IPipelineState * | pPSO = nullptr |
| Ray tracing pipeline state object from which shaders will be taken. | |
Public Attributes inherited from Diligent::DeviceObjectAttribs | |
| const Char * | Name = nullptr |
| Object name. | |
Shader binding table description.