Diligent Engine
 
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DeviceContextVkImpl.hpp File Reference
#include <unordered_map>
#include <bitset>
#include "EngineVkImplTraits.hpp"
#include "DeviceContextNextGenBase.hpp"
#include "BufferVkImpl.hpp"
#include "TextureVkImpl.hpp"
#include "PipelineStateVkImpl.hpp"
#include "QueryVkImpl.hpp"
#include "FramebufferVkImpl.hpp"
#include "RenderPassVkImpl.hpp"
#include "BottomLevelASVkImpl.hpp"
#include "TopLevelASVkImpl.hpp"
#include "ShaderBindingTableVkImpl.hpp"
#include "ShaderResourceBindingVkImpl.hpp"
#include "PipelineLayoutVk.hpp"
#include "VulkanUtilities/CommandBufferPool.hpp"
#include "VulkanUtilities/CommandBuffer.hpp"
#include "VulkanUtilities/SyncObjectManager.hpp"
#include "VulkanUtilities/RenderingInfoWrapper.hpp"
#include "VulkanUploadHeap.hpp"
#include "VulkanDynamicHeap.hpp"
#include "ResourceReleaseQueue.hpp"
#include "DescriptorPoolManager.hpp"
#include "HashUtils.hpp"
#include "ManagedVulkanObject.hpp"

Classes

class  Diligent::DeviceContextVkImpl
 Device context implementation in Vulkan backend. More...
 

Namespaces

namespace  Diligent
 Graphics engine namespace.
 

Detailed Description

Declaration of Diligent::DeviceContextVkImpl class