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enum | Diligent::SHADER_SOURCE_LANGUAGE : Uint32 {
Diligent::SHADER_SOURCE_LANGUAGE_DEFAULT = 0
, Diligent::SHADER_SOURCE_LANGUAGE_HLSL
, Diligent::SHADER_SOURCE_LANGUAGE_GLSL
, Diligent::SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM
,
Diligent::SHADER_SOURCE_LANGUAGE_MSL
, Diligent::SHADER_SOURCE_LANGUAGE_MSL_VERBATIM
, Diligent::SHADER_SOURCE_LANGUAGE_MTLB
, Diligent::SHADER_SOURCE_LANGUAGE_WGSL
,
SHADER_SOURCE_LANGUAGE_COUNT
} |
| Describes the shader source code language. More...
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enum | Diligent::SHADER_COMPILER : Uint32 { Diligent::SHADER_COMPILER_DEFAULT = 0
, Diligent::SHADER_COMPILER_GLSLANG
, Diligent::SHADER_COMPILER_DXC
, Diligent::SHADER_COMPILER_FXC
, SHADER_COMPILER_LAST = SHADER_COMPILER_FXC
, SHADER_COMPILER_COUNT
} |
| Describes the shader compiler that will be used to compile the shader source code. More...
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enum | Diligent::CREATE_SHADER_SOURCE_INPUT_STREAM_FLAGS : Uint32 { Diligent::CREATE_SHADER_SOURCE_INPUT_STREAM_FLAG_NONE = 0x00
, Diligent::CREATE_SHADER_SOURCE_INPUT_STREAM_FLAG_SILENT = 0x01
} |
| Describes the flags that can be passed over to IShaderSourceInputStreamFactory::CreateInputStream2() function. More...
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enum | Diligent::SHADER_STATUS : Uint32 { Diligent::SHADER_STATUS_UNINITIALIZED = 0
, Diligent::SHADER_STATUS_COMPILING
, Diligent::SHADER_STATUS_READY
, Diligent::SHADER_STATUS_FAILED
} |
| Shader status. More...
|
|
enum | Diligent::SHADER_COMPILE_FLAGS : Uint32 {
Diligent::SHADER_COMPILE_FLAG_NONE = 0
, Diligent::SHADER_COMPILE_FLAG_ENABLE_UNBOUNDED_ARRAYS = 1u << 0u
, Diligent::SHADER_COMPILE_FLAG_SKIP_REFLECTION = 1u << 1u
, Diligent::SHADER_COMPILE_FLAG_ASYNCHRONOUS = 1u << 2u
,
Diligent::SHADER_COMPILE_FLAG_PACK_MATRIX_ROW_MAJOR = 1u << 3u
, Diligent::SHADER_COMPILE_FLAG_HLSL_TO_SPIRV_VIA_GLSL = 1u << 4u
, SHADER_COMPILE_FLAG_LAST = SHADER_COMPILE_FLAG_HLSL_TO_SPIRV_VIA_GLSL
} |
| Shader compilation flags. More...
|
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enum | Diligent::SHADER_RESOURCE_TYPE : Uint8 {
Diligent::SHADER_RESOURCE_TYPE_UNKNOWN = 0
, Diligent::SHADER_RESOURCE_TYPE_CONSTANT_BUFFER
, Diligent::SHADER_RESOURCE_TYPE_TEXTURE_SRV
, Diligent::SHADER_RESOURCE_TYPE_BUFFER_SRV
,
Diligent::SHADER_RESOURCE_TYPE_TEXTURE_UAV
, Diligent::SHADER_RESOURCE_TYPE_BUFFER_UAV
, Diligent::SHADER_RESOURCE_TYPE_SAMPLER
, Diligent::SHADER_RESOURCE_TYPE_INPUT_ATTACHMENT
,
Diligent::SHADER_RESOURCE_TYPE_ACCEL_STRUCT
, SHADER_RESOURCE_TYPE_LAST = SHADER_RESOURCE_TYPE_ACCEL_STRUCT
} |
| Describes shader resource type. More...
|
|
enum | Diligent::SHADER_CODE_BASIC_TYPE : Uint8 {
Diligent::SHADER_CODE_BASIC_TYPE_UNKNOWN
, Diligent::SHADER_CODE_BASIC_TYPE_VOID
, Diligent::SHADER_CODE_BASIC_TYPE_BOOL
, Diligent::SHADER_CODE_BASIC_TYPE_INT
,
Diligent::SHADER_CODE_BASIC_TYPE_INT8
, Diligent::SHADER_CODE_BASIC_TYPE_INT16
, Diligent::SHADER_CODE_BASIC_TYPE_INT64
, Diligent::SHADER_CODE_BASIC_TYPE_UINT
,
Diligent::SHADER_CODE_BASIC_TYPE_UINT8
, Diligent::SHADER_CODE_BASIC_TYPE_UINT16
, Diligent::SHADER_CODE_BASIC_TYPE_UINT64
, Diligent::SHADER_CODE_BASIC_TYPE_FLOAT
,
Diligent::SHADER_CODE_BASIC_TYPE_FLOAT16
, Diligent::SHADER_CODE_BASIC_TYPE_DOUBLE
, Diligent::SHADER_CODE_BASIC_TYPE_MIN8FLOAT
, Diligent::SHADER_CODE_BASIC_TYPE_MIN10FLOAT
,
Diligent::SHADER_CODE_BASIC_TYPE_MIN16FLOAT
, Diligent::SHADER_CODE_BASIC_TYPE_MIN12INT
, Diligent::SHADER_CODE_BASIC_TYPE_MIN16INT
, Diligent::SHADER_CODE_BASIC_TYPE_MIN16UINT
,
Diligent::SHADER_CODE_BASIC_TYPE_STRING
, SHADER_CODE_BASIC_TYPE_COUNT
} |
| Describes the basic type of a shader code variable. More...
|
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enum | Diligent::SHADER_CODE_VARIABLE_CLASS : Uint8 {
Diligent::SHADER_CODE_VARIABLE_CLASS_UNKNOWN
, Diligent::SHADER_CODE_VARIABLE_CLASS_SCALAR
, Diligent::SHADER_CODE_VARIABLE_CLASS_VECTOR
, Diligent::SHADER_CODE_VARIABLE_CLASS_MATRIX_ROWS
,
Diligent::SHADER_CODE_VARIABLE_CLASS_MATRIX_COLUMNS
, Diligent::SHADER_CODE_VARIABLE_CLASS_STRUCT
, SHADER_CODE_VARIABLE_CLASS_COUNT
} |
| Describes the class of a shader code variable. More...
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Definition of the Diligent::IShader interface and related data structures