Shader resource description. More...
#include <Shader.h>
Public Member Functions | |
bool | operator== (const ShaderResourceDesc &RHS) const noexcept |
Comparison operator tests if two structures are equivalent. | |
Public Attributes | |
const Char * | Name = nullptr |
Shader resource name. | |
SHADER_RESOURCE_TYPE | Type = SHADER_RESOURCE_TYPE_UNKNOWN |
Shader resource type, see Diligent::SHADER_RESOURCE_TYPE. | |
Uint32 | ArraySize = 0 |
Array size. For non-array resource this value is 1. | |
Shader resource description.
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inlinenoexcept |
Comparison operator tests if two structures are equivalent.
[in] | RHS | - reference to the structure to perform comparison with |