#include "../../GraphicsEngine/interface/EngineFactory.h"#include "../../GraphicsEngine/interface/RenderDevice.h"#include "../../GraphicsEngine/interface/DeviceContext.h"#include "../../GraphicsEngine/interface/SwapChain.h"#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"Classes | |
| struct | Diligent.IEngineFactoryD3D11 |
| Engine factory for Direct3D11 rendering backend. More... | |
Namespaces | |
| namespace | Diligent |
| Graphics engine namespace. | |
Functions | |
| struct IEngineFactoryD3D11 * | Diligent::LoadAndGetEngineFactoryD3D11 () |
| Loads the graphics engine D3D11 implementation DLL if necessary and returns the engine factory. | |
Declaration of functions that initialize Direct3D11-based engine implementation