#include <memory>
#include "PipelineState.h"
#include "RenderStateCache.h"
#include "ObjectBase.hpp"
#include "RefCntAutoPtr.hpp"
#include "ProxyPipelineState.hpp"
#include "UniqueIdentifier.hpp"
Classes | |
class | Diligent::AsyncPipelineState |
Async pipeline state waits until all shaders are loaded before initializing the internal pipeline state. More... | |
Namespaces | |
namespace | Diligent |
Graphics engine namespace. | |
Definition of the Diligent::AsyncPipelineState class