Async pipeline state waits until all shaders are loaded before initializing the internal pipeline state. More...
#include <AsyncPipelineState.hpp>
Public Member Functions | |
| template<typename DerivedType, typename = typename std::enable_if<std::is_base_of<IObject, DerivedType>::value>::type> | |
| void | QueryInterface (const INTERFACE_ID &IID, DerivedType **ppInterface) |
Async pipeline state waits until all shaders are loaded before initializing the internal pipeline state.
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inline |
Template version of QueryInterface that avoids the need to manually cast the returned interface pointer.