Device context implementation in Direct3D11 backend. More...
#include <DeviceContextD3D11Impl.hpp>
Public Member Functions | |
virtual void DILIGENT_CALL_TYPE | Begin (Uint32 ImmediateContextId) override final |
Implementation of IDeviceContext::Begin() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | SetPipelineState (IPipelineState *pPipelineState) override final |
Implementation of IDeviceContext::SetPipelineState() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | TransitionShaderResources (IShaderResourceBinding *pShaderResourceBinding) override final |
Implementation of IDeviceContext::TransitionShaderResources() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | CommitShaderResources (IShaderResourceBinding *pShaderResourceBinding, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final |
Implementation of IDeviceContext::CommitShaderResources() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | SetStencilRef (Uint32 StencilRef) override final |
Implementation of IDeviceContext::SetStencilRef() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | SetBlendFactors (const float *pBlendFactors=nullptr) override final |
Implementation of IDeviceContext::SetBlendFactors() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | SetVertexBuffers (Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer *const *ppBuffers, const Uint64 *pOffsets, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode, SET_VERTEX_BUFFERS_FLAGS Flags) override final |
Implementation of IDeviceContext::SetVertexBuffers() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | InvalidateState () override final |
Implementation of IDeviceContext::InvalidateState() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | SetIndexBuffer (IBuffer *pIndexBuffer, Uint64 ByteOffset, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final |
Implementation of IDeviceContext::SetIndexBuffer() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | SetViewports (Uint32 NumViewports, const Viewport *pViewports, Uint32 RTWidth, Uint32 RTHeight) override final |
Implementation of IDeviceContext::SetViewports() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | SetScissorRects (Uint32 NumRects, const Rect *pRects, Uint32 RTWidth, Uint32 RTHeight) override final |
Implementation of IDeviceContext::SetScissorRects() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | SetRenderTargetsExt (const SetRenderTargetsAttribs &Attribs) override final |
Implementation of IDeviceContext::SetRenderTargetsExt() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | BeginRenderPass (const BeginRenderPassAttribs &Attribs) override final |
Implementation of IDeviceContext::BeginRenderPass() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | NextSubpass () override final |
Implementation of IDeviceContext::NextSubpass() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | EndRenderPass () override final |
Implementation of IDeviceContext::EndRenderPass() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | Draw (const DrawAttribs &Attribs) override final |
Implementation of IDeviceContext::Draw() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | DrawIndexed (const DrawIndexedAttribs &Attribs) override final |
Implementation of IDeviceContext::DrawIndexed() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | DrawIndirect (const DrawIndirectAttribs &Attribs) override final |
Implementation of IDeviceContext::DrawIndirect() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | DrawIndexedIndirect (const DrawIndexedIndirectAttribs &Attribs) override final |
Implementation of IDeviceContext::DrawIndexedIndirect() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | DrawMesh (const DrawMeshAttribs &Attribs) override final |
Implementation of IDeviceContext::DrawMesh() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | DrawMeshIndirect (const DrawMeshIndirectAttribs &Attribs) override final |
Implementation of IDeviceContext::DrawMeshIndirect() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | MultiDraw (const MultiDrawAttribs &Attribs) override final |
Implementation of IDeviceContext::MultiDraw() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | MultiDrawIndexed (const MultiDrawIndexedAttribs &Attribs) override final |
Implementation of IDeviceContext::MultiDrawIndexed() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | DispatchCompute (const DispatchComputeAttribs &Attribs) override final |
Implementation of IDeviceContext::DispatchCompute() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | DispatchComputeIndirect (const DispatchComputeIndirectAttribs &Attribs) override final |
Implementation of IDeviceContext::DispatchComputeIndirect() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | ClearDepthStencil (ITextureView *pView, CLEAR_DEPTH_STENCIL_FLAGS ClearFlags, float fDepth, Uint8 Stencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final |
Implementation of IDeviceContext::ClearDepthStencil() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | ClearRenderTarget (ITextureView *pView, const void *RGBA, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final |
Implementation of IDeviceContext::ClearRenderTarget() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | UpdateBuffer (IBuffer *pBuffer, Uint64 Offset, Uint64 Size, const void *pData, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final |
Implementation of IDeviceContext::UpdateBuffer() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | CopyBuffer (IBuffer *pSrcBuffer, Uint64 SrcOffset, RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode, IBuffer *pDstBuffer, Uint64 DstOffset, Uint64 Size, RESOURCE_STATE_TRANSITION_MODE DstBufferTransitionMode) override final |
Implementation of IDeviceContext::CopyBuffer() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | MapBuffer (IBuffer *pBuffer, MAP_TYPE MapType, MAP_FLAGS MapFlags, PVoid &pMappedData) override final |
Implementation of IDeviceContext::MapBuffer() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | UnmapBuffer (IBuffer *pBuffer, MAP_TYPE MapType) override final |
Implementation of IDeviceContext::UnmapBuffer() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | UpdateTexture (ITexture *pTexture, Uint32 MipLevel, Uint32 Slice, const Box &DstBox, const TextureSubResData &SubresData, RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final |
Implementation of IDeviceContext::UpdateTexture() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | CopyTexture (const CopyTextureAttribs &CopyAttribs) override final |
Implementation of IDeviceContext::CopyTexture() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | MapTextureSubresource (ITexture *pTexture, Uint32 MipLevel, Uint32 ArraySlice, MAP_TYPE MapType, MAP_FLAGS MapFlags, const Box *pMapRegion, MappedTextureSubresource &MappedData) override final |
Implementation of IDeviceContext::MapTextureSubresource() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | UnmapTextureSubresource (ITexture *pTexture, Uint32 MipLevel, Uint32 ArraySlice) override final |
Implementation of IDeviceContext::UnmapTextureSubresource() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | GenerateMips (ITextureView *pTextureView) override final |
Implementation of IDeviceContext::GenerateMips() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | FinishFrame () override final |
Implementation of IDeviceContext::FinishFrame() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | TransitionResourceStates (Uint32 BarrierCount, const StateTransitionDesc *pResourceBarriers) override final |
Implementation of IDeviceContext::TransitionResourceStates() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | ResolveTextureSubresource (ITexture *pSrcTexture, ITexture *pDstTexture, const ResolveTextureSubresourceAttribs &ResolveAttribs) override final |
Implementation of IDeviceContext::ResolveTextureSubresource() in Direct3D11 backend. | |
void DILIGENT_CALL_TYPE | FinishCommandList (ICommandList **ppCommandList) override final |
Implementation of IDeviceContext::FinishCommandList() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | ExecuteCommandLists (Uint32 NumCommandLists, ICommandList *const *ppCommandLists) override final |
Implementation of IDeviceContext::ExecuteCommandLists() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | EnqueueSignal (IFence *pFence, Uint64 Value) override final |
Implementation of IDeviceContext::EnqueueSignal() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | DeviceWaitForFence (IFence *pFence, Uint64 Value) override final |
Implementation of IDeviceContext::DeviceWaitForFence() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | WaitForIdle () override final |
Implementation of IDeviceContext::WaitForIdle() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | BeginQuery (IQuery *pQuery) override final |
Implementation of IDeviceContext::BeginQuery() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | EndQuery (IQuery *pQuery) override final |
Implementation of IDeviceContext::EndQuery() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | Flush () override final |
Implementation of IDeviceContext::Flush() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | BuildBLAS (const BuildBLASAttribs &Attribs) override final |
Implementation of IDeviceContext::BuildBLAS() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | BuildTLAS (const BuildTLASAttribs &Attribs) override final |
Implementation of IDeviceContext::BuildTLAS() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | CopyBLAS (const CopyBLASAttribs &Attribs) override final |
Implementation of IDeviceContext::CopyBLAS() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | CopyTLAS (const CopyTLASAttribs &Attribs) override final |
Implementation of IDeviceContext::CopyTLAS() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | WriteBLASCompactedSize (const WriteBLASCompactedSizeAttribs &Attribs) override final |
Implementation of IDeviceContext::WriteBLASCompactedSize() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | WriteTLASCompactedSize (const WriteTLASCompactedSizeAttribs &Attribs) override final |
Implementation of IDeviceContext::WriteTLASCompactedSize() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | TraceRays (const TraceRaysAttribs &Attribs) override final |
Implementation of IDeviceContext::TraceRays() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | TraceRaysIndirect (const TraceRaysIndirectAttribs &Attribs) override final |
Implementation of IDeviceContext::TraceRaysIndirect() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | UpdateSBT (IShaderBindingTable *pSBT, const UpdateIndirectRTBufferAttribs *pUpdateIndirectBufferAttribs) override final |
Implementation of IDeviceContext::UpdateSBT() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | BeginDebugGroup (const Char *Name, const float *pColor) override final |
Implementation of IDeviceContext::BeginDebugGroup() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | EndDebugGroup () override final |
Implementation of IDeviceContext::EndDebugGroup() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | InsertDebugLabel (const Char *Label, const float *pColor) override final |
Implementation of IDeviceContext::InsertDebugLabel() in Direct3D11 backend. | |
virtual ICommandQueue *DILIGENT_CALL_TYPE | LockCommandQueue () override final |
Implementation of IDeviceContext::LockCommandQueue() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | UnlockCommandQueue () override final |
Implementation of IDeviceContext::UnlockCommandQueue() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | SetShadingRate (SHADING_RATE BaseRate, SHADING_RATE_COMBINER PrimitiveCombiner, SHADING_RATE_COMBINER TextureCombiner) override final |
Implementation of IDeviceContext::SetShadingRate() in Direct3D11 backend. | |
virtual void DILIGENT_CALL_TYPE | BindSparseResourceMemory (const BindSparseResourceMemoryAttribs &Attribs) override final |
Implementation of IDeviceContext::BindSparseResourceMemory() in Direct3D11 backend. | |
virtual ID3D11DeviceContext *DILIGENT_CALL_TYPE | GetD3D11DeviceContext () override final |
Implementation of IDeviceContextD3D11::GetD3D11DeviceContext(). | |
void | ReleaseCommittedShaderResources () |
virtual void | ResetRenderTargets () override final |
Unbinds all render targets. Used when resizing the swap chain. | |
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DeviceContextBase (IReferenceCounters *pRefCounters, DeviceImplType *pRenderDevice, const DeviceContextDesc &Desc) | |
virtual const DeviceContextDesc &DILIGENT_CALL_TYPE | GetDesc () const override final |
Implementation of IDeviceContext::GetDesc(). | |
virtual void DILIGENT_CALL_TYPE | SetRenderTargets (Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final |
Implementation of IDeviceContext::SetRenderTargets(). | |
void | CommitShaderResources (IShaderResourceBinding *pShaderResourceBinding, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode, int) |
Base implementation of IDeviceContext::CommitShaderResources(); validates parameters. | |
void | SetViewports (Uint32 NumViewports, const Viewport *pViewports, Uint32 &RTWidth, Uint32 &RTHeight) |
Caches the viewports. | |
void | SetScissorRects (Uint32 NumRects, const Rect *pRects, Uint32 &RTWidth, Uint32 &RTHeight) |
Caches the scissor rects. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
Implementation of IDeviceContext::SetUserData. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
Implementation of IDeviceContext::GetUserData. | |
virtual void DILIGENT_CALL_TYPE | DispatchTile (const DispatchTileAttribs &Attribs) override |
Base implementation of IDeviceContext::DispatchTile. | |
virtual void DILIGENT_CALL_TYPE | GetTileSize (Uint32 &TileSizeX, Uint32 &TileSizeY) override |
Base implementation of IDeviceContext::GetTileSize. | |
void | GetPipelineState (IPipelineState **ppPSO, float *BlendFactors, Uint32 &StencilRef) |
Returns currently bound pipeline state and blend factors. | |
void | GetRenderTargets (Uint32 &NumRenderTargets, ITextureView **ppRTVs, ITextureView **ppDSV) |
Returns currently bound render targets. | |
void | GetViewports (Uint32 &NumViewports, Viewport *pViewports) |
Returns currently set viewports. | |
IRenderDevice * | GetDevice () |
Returns the render device. | |
bool | UnbindTextureFromFramebuffer (TextureImplType *pTexture, bool bShowMessage) |
DeviceContextBase (IReferenceCounters *pRefCounters, DeviceImplType *pRenderDevice, const DeviceContextDesc &Desc) | |
virtual const DeviceContextDesc &DILIGENT_CALL_TYPE | GetDesc () const override final |
Implementation of IDeviceContext::GetDesc(). | |
virtual void DILIGENT_CALL_TYPE | SetRenderTargets (Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final |
Implementation of IDeviceContext::SetRenderTargets(). | |
void | CommitShaderResources (IShaderResourceBinding *pShaderResourceBinding, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode, int) |
Base implementation of IDeviceContext::CommitShaderResources(); validates parameters. | |
void | SetViewports (Uint32 NumViewports, const Viewport *pViewports, Uint32 &RTWidth, Uint32 &RTHeight) |
Caches the viewports. | |
void | SetScissorRects (Uint32 NumRects, const Rect *pRects, Uint32 &RTWidth, Uint32 &RTHeight) |
Caches the scissor rects. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
Implementation of IDeviceContext::SetUserData. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
Implementation of IDeviceContext::GetUserData. | |
virtual void DILIGENT_CALL_TYPE | DispatchTile (const DispatchTileAttribs &Attribs) override |
Base implementation of IDeviceContext::DispatchTile. | |
virtual void DILIGENT_CALL_TYPE | GetTileSize (Uint32 &TileSizeX, Uint32 &TileSizeY) override |
Base implementation of IDeviceContext::GetTileSize. | |
void | GetPipelineState (IPipelineState **ppPSO, float *BlendFactors, Uint32 &StencilRef) |
Returns currently bound pipeline state and blend factors. | |
void | GetRenderTargets (Uint32 &NumRenderTargets, ITextureView **ppRTVs, ITextureView **ppDSV) |
Returns currently bound render targets. | |
void | GetViewports (Uint32 &NumViewports, Viewport *pViewports) |
Returns currently set viewports. | |
IRenderDevice * | GetDevice () |
Returns the render device. | |
bool | UnbindTextureFromFramebuffer (TextureImplType *pTexture, bool bShowMessage) |
Additional Inherited Members | |
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bool | SetRenderTargets (const SetRenderTargetsAttribs &Attribs) |
bool | SetSubpassRenderTargets () |
Initializes render targets for the current subpass. | |
void | ClearStateCache () |
Clears all cached resources. | |
bool | CheckIfBoundAsRenderTarget (TextureImplType *pTexture) |
Checks if the texture is currently bound as a render target. | |
bool | CheckIfBoundAsDepthStencil (TextureImplType *pTexture) |
Checks if the texture is currently bound as depth-stencil buffer. | |
void | UpdateAttachmentStates (Uint32 SubpassIndex) |
Updates the states of render pass attachments to match states within the given subpass. | |
bool | SetRenderTargets (const SetRenderTargetsAttribs &Attribs) |
bool | SetSubpassRenderTargets () |
Initializes render targets for the current subpass. | |
void | ClearStateCache () |
Clears all cached resources. | |
bool | CheckIfBoundAsRenderTarget (TextureImplType *pTexture) |
Checks if the texture is currently bound as a render target. | |
bool | CheckIfBoundAsDepthStencil (TextureImplType *pTexture) |
Checks if the texture is currently bound as depth-stencil buffer. | |
void | UpdateAttachmentStates (Uint32 SubpassIndex) |
Updates the states of render pass attachments to match states within the given subpass. | |
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RefCntAutoPtr< DeviceImplType > | m_pDevice |
Strong reference to the device. | |
VertexStreamInfo< BufferImplType > | m_VertexStreams [MAX_BUFFER_SLOTS] |
Vertex streams. Every stream holds strong reference to the buffer. | |
Uint32 | m_NumVertexStreams |
Number of bound vertex streams. | |
RefCntAutoPtr< PipelineStateImplType > | m_pPipelineState |
RefCntAutoPtr< BufferImplType > | m_pIndexBuffer |
Uint64 | m_IndexDataStartOffset |
Offset from the beginning of the index buffer to the start of the index data, in bytes. | |
Uint32 | m_StencilRef |
Current stencil reference value. | |
Float32 | m_BlendFactors [4] |
Current blend factors. | |
Viewport | m_Viewports [MAX_VIEWPORTS] |
Current viewports. | |
Uint32 | m_NumViewports |
Number of current viewports. | |
Rect | m_ScissorRects [MAX_VIEWPORTS] |
Current scissor rects. | |
Uint32 | m_NumScissorRects |
Number of current scissor rects. | |
RefCntAutoPtr< TextureViewImplType > | m_pBoundRenderTargets [MAX_RENDER_TARGETS] |
Uint32 | m_NumBoundRenderTargets |
Number of bound render targets. | |
Uint32 | m_FramebufferWidth |
Width of the currently bound framebuffer. | |
Uint32 | m_FramebufferHeight |
Height of the currently bound framebuffer. | |
Uint32 | m_FramebufferSlices |
Number of array slices in the currently bound framebuffer. | |
Uint32 | m_FramebufferSamples |
Number of samples in the currently bound framebuffer. | |
RefCntAutoPtr< TextureViewImplType > | m_pBoundDepthStencil |
RefCntAutoPtr< FramebufferImplType > | m_pBoundFramebuffer |
Strong reference to the bound framebuffer. | |
RefCntAutoPtr< RenderPassImplType > | m_pActiveRenderPass |
Strong reference to the render pass. | |
RefCntAutoPtr< ITextureView > | m_pBoundShadingRateMap |
Uint32 | m_SubpassIndex |
Current subpass index. | |
RESOURCE_STATE_TRANSITION_MODE | m_RenderPassAttachmentsTransitionMode |
Render pass attachments transition mode. | |
RefCntAutoPtr< DeviceImplType > | m_pDevice |
Strong reference to the device. | |
VertexStreamInfo< BufferImplType > | m_VertexStreams [MAX_BUFFER_SLOTS] |
Vertex streams. Every stream holds strong reference to the buffer. | |
Uint32 | m_NumVertexStreams |
Number of bound vertex streams. | |
RefCntAutoPtr< PipelineStateImplType > | m_pPipelineState |
RefCntAutoPtr< BufferImplType > | m_pIndexBuffer |
Uint64 | m_IndexDataStartOffset |
Offset from the beginning of the index buffer to the start of the index data, in bytes. | |
Uint32 | m_StencilRef |
Current stencil reference value. | |
Float32 | m_BlendFactors [4] |
Current blend factors. | |
Viewport | m_Viewports [MAX_VIEWPORTS] |
Current viewports. | |
Uint32 | m_NumViewports |
Number of current viewports. | |
Rect | m_ScissorRects [MAX_VIEWPORTS] |
Current scissor rects. | |
Uint32 | m_NumScissorRects |
Number of current scissor rects. | |
RefCntAutoPtr< TextureViewImplType > | m_pBoundRenderTargets [MAX_RENDER_TARGETS] |
Uint32 | m_NumBoundRenderTargets |
Number of bound render targets. | |
Uint32 | m_FramebufferWidth |
Width of the currently bound framebuffer. | |
Uint32 | m_FramebufferHeight |
Height of the currently bound framebuffer. | |
Uint32 | m_FramebufferSlices |
Number of array slices in the currently bound framebuffer. | |
Uint32 | m_FramebufferSamples |
Number of samples in the currently bound framebuffer. | |
RefCntAutoPtr< TextureViewImplType > | m_pBoundDepthStencil |
RefCntAutoPtr< FramebufferImplType > | m_pBoundFramebuffer |
Strong reference to the bound framebuffer. | |
RefCntAutoPtr< RenderPassImplType > | m_pActiveRenderPass |
Strong reference to the render pass. | |
RefCntAutoPtr< ITextureView > | m_pBoundShadingRateMap |
Uint32 | m_SubpassIndex |
Current subpass index. | |
RESOURCE_STATE_TRANSITION_MODE | m_RenderPassAttachmentsTransitionMode |
Render pass attachments transition mode. | |
Device context implementation in Direct3D11 backend.
void Diligent::DeviceContextD3D11Impl::ReleaseCommittedShaderResources | ( | ) |
Clears committed shader resource cache. This function is called once per frame (before present) to release all outstanding objects that are only kept alive by references in the cache. The function does not release cached vertex and index buffers, input layout, depth-stencil, rasterizer, and blend states.