This structure is used by IDeviceContext::TraceRays(). More...
#include <DeviceContext.h>
Public Attributes | |
const IShaderBindingTable * | pSBT = nullptr |
Shader binding table. | |
Uint32 | DimensionX = 1 |
The number of rays dispatched in X direction. | |
Uint32 | DimensionY = 1 |
The number of rays dispatched in Y direction. | |
Uint32 | DimensionZ = 1 |
The number of rays dispatched in Z direction. | |
This structure is used by IDeviceContext::TraceRays().