Diligent Engine
 
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Diligent::TraceRaysAttribs Struct Reference

This structure is used by IDeviceContext::TraceRays(). More...

#include <DeviceContext.h>

Public Attributes

const IShaderBindingTablepSBT = nullptr
 Shader binding table.
 
Uint32 DimensionX = 1
 The number of rays dispatched in X direction.
 
Uint32 DimensionY = 1
 The number of rays dispatched in Y direction.
 
Uint32 DimensionZ = 1
 The number of rays dispatched in Z direction.
 

Detailed Description

This structure is used by IDeviceContext::TraceRays().