Base interface for all dynamic objects in the engine. More...
#include <Object.h>
Public Member Functions | |
virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
Increments the number of strong references by 1. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Base interface for all dynamic objects in the engine.
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pure virtual |
Increments the number of strong references by 1.
Implemented in Diligent::ShaderVariableBase< ThisImplType, VarManagerType, ResourceVariableBaseInterface >, Diligent::ShaderVariableBase< BuffSRVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ConstBuffBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ImageBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< SamplerBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableD3D12Impl, ShaderVariableManagerD3D12, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableD3D12Impl, ShaderVariableManagerD3D12, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableVkImpl, ShaderVariableManagerVk, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableVkImpl, ShaderVariableManagerVk, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableWebGPUImpl, ShaderVariableManagerWebGPU, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableWebGPUImpl, ShaderVariableManagerWebGPU, IShaderResourceVariable >, Diligent::ShaderVariableBase< StorageBufferBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< TexSRVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< TextureBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< TexUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerGL >, and Diligent::ShaderVariableBase< UniformBuffBindInfo, ShaderVariableManagerGL >.
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pure virtual |
Returns the pointer to IReferenceCounters interface of the associated reference counters object. The method does NOT increment the number of strong references to the returned object.
Implemented in Diligent::ShaderVariableBase< ThisImplType, VarManagerType, ResourceVariableBaseInterface >, Diligent::ShaderVariableBase< BuffSRVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ConstBuffBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ImageBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< SamplerBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableD3D12Impl, ShaderVariableManagerD3D12, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableD3D12Impl, ShaderVariableManagerD3D12, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableVkImpl, ShaderVariableManagerVk, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableVkImpl, ShaderVariableManagerVk, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableWebGPUImpl, ShaderVariableManagerWebGPU, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableWebGPUImpl, ShaderVariableManagerWebGPU, IShaderResourceVariable >, Diligent::ShaderVariableBase< StorageBufferBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< TexSRVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< TextureBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< TexUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerGL >, and Diligent::ShaderVariableBase< UniformBuffBindInfo, ShaderVariableManagerGL >.
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pure virtual |
Queries the specific interface.
[in] | IID | - Unique identifier of the requested interface. |
[out] | ppInterface | - Memory address where the pointer to the requested interface will be written. If the interface is not supported, null pointer will be returned. |
Implemented in Diligent::ShaderVariableBase< ThisImplType, VarManagerType, ResourceVariableBaseInterface >, Diligent::ShaderVariableBase< BuffSRVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ConstBuffBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ImageBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< SamplerBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableD3D12Impl, ShaderVariableManagerD3D12, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableD3D12Impl, ShaderVariableManagerD3D12, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableVkImpl, ShaderVariableManagerVk, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableVkImpl, ShaderVariableManagerVk, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableWebGPUImpl, ShaderVariableManagerWebGPU, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableWebGPUImpl, ShaderVariableManagerWebGPU, IShaderResourceVariable >, Diligent::ShaderVariableBase< StorageBufferBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< TexSRVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< TextureBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< TexUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerGL >, and Diligent::ShaderVariableBase< UniformBuffBindInfo, ShaderVariableManagerGL >.
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pure virtual |
Decrements the number of strong references by 1 and destroys the object when the counter reaches zero.
Implemented in Diligent::ShaderVariableBase< ThisImplType, VarManagerType, ResourceVariableBaseInterface >, Diligent::ShaderVariableBase< BuffSRVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ConstBuffBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ImageBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< SamplerBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableD3D12Impl, ShaderVariableManagerD3D12, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableD3D12Impl, ShaderVariableManagerD3D12, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ShaderVariableVkImpl, ShaderVariableManagerVk, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableVkImpl, ShaderVariableManagerVk, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableWebGPUImpl, ShaderVariableManagerWebGPU, IShaderResourceVariable >, Diligent::ShaderVariableBase< ShaderVariableWebGPUImpl, ShaderVariableManagerWebGPU, IShaderResourceVariable >, Diligent::ShaderVariableBase< StorageBufferBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< TexSRVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< TextureBindInfo, ShaderVariableManagerGL >, Diligent::ShaderVariableBase< TexUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >, Diligent::ShaderVariableBase< ThisImplType, ShaderVariableManagerGL >, and Diligent::ShaderVariableBase< UniformBuffBindInfo, ShaderVariableManagerGL >.