Texture view interface. More...
#include <TextureView.h>
Public Member Functions | |
| virtual const TextureViewDesc &DILIGENT_CALL_TYPE | GetDesc () const override=0 |
| Returns the texture view description used to create the object. | |
| virtual void DILIGENT_CALL_TYPE | SetSampler (struct ISampler *pSampler)=0 |
| virtual struct ISampler *DILIGENT_CALL_TYPE | GetSampler ()=0 |
| Returns the pointer to the sampler object set by the ITextureView::SetSampler(). | |
| virtual struct ITexture *DILIGENT_CALL_TYPE | GetTexture ()=0 |
| Returns a pointer to the referenced texture object. | |
Public Member Functions inherited from Diligent::IDeviceObject | |
| virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const =0 |
| Returns unique identifier assigned to an object. | |
| virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData)=0 |
| Stores a pointer to the user-provided data object. | |
| virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const =0 |
| Returns a pointer to the user data object previously set with SetUserData() method. | |
Public Member Functions inherited from Diligent.IObject | |
| virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
| Queries the specific interface. | |
| virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
| Increments the number of strong references by 1. | |
| virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
| virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Texture view interface.
To create a texture view, call ITexture::CreateView(). Texture view holds strong references to the texture. The texture will not be destroyed until all views are released. The texture view will also keep a strong reference to the texture sampler, if any is set.
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pure virtual |
Returns the pointer to the sampler object set by the ITextureView::SetSampler().
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Returns a pointer to the referenced texture object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.
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pure virtual |
Sets the texture sampler to use for filtering operations when accessing a texture from shaders. Only shader resource views can be assigned a sampler. The view will keep strong reference to the sampler.