Diligent Engine
 
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Diligent::ISampler Struct Referenceabstract

Texture sampler interface. More...

#include <Sampler.h>

Inheritance diagram for Diligent::ISampler:
Diligent::IDeviceObject Diligent.IObject Diligent::ISamplerD3D11 Diligent::ISamplerD3D12 Diligent::ISamplerGL Diligent::ISamplerMtl Diligent::ISamplerVk Diligent::ISamplerWebGPU

Public Member Functions

virtual const SamplerDesc &DILIGENT_CALL_TYPE GetDesc () const override=0
 Returns the sampler description used to create the object.
 
- Public Member Functions inherited from Diligent::IDeviceObject
virtual Int32 DILIGENT_CALL_TYPE GetUniqueID () const =0
 Returns unique identifier assigned to an object.
 
virtual void DILIGENT_CALL_TYPE SetUserData (IObject *pUserData)=0
 Stores a pointer to the user-provided data object.
 
virtual IObject *DILIGENT_CALL_TYPE GetUserData () const =0
 Returns a pointer to the user data object previously set with SetUserData() method.
 
- Public Member Functions inherited from Diligent.IObject
virtual void DILIGENT_CALL_TYPE QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0
 Queries the specific interface.
 
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE AddRef ()=0
 Increments the number of strong references by 1.
 
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE Release ()=0
 
virtual IReferenceCounters *DILIGENT_CALL_TYPE GetReferenceCounters () const =0
 

Detailed Description

Texture sampler interface.

The interface holds the sampler state that can be used to perform texture filtering. To create a sampler, call IRenderDevice::CreateSampler(). To use a sampler, call ITextureView::SetSampler().