Here is a list of all documented functions with links to the class documentation for each member:
- u -
- UnbindTextureFromFramebuffer() : Diligent::DeviceContextBase< EngineImplTraits >
- UnlockCommandQueue() : Diligent.IDeviceContext, Diligent::DeviceContextD3D11Impl, Diligent::DeviceContextGLImpl, Diligent::DeviceContextWebGPUImpl
- Unmap() : Diligent::MapHelper< DataType, KeepStrongReferences >
- UnmapBuffer() : Diligent.IDeviceContext, Diligent::DeviceContextBase< EngineImplTraits >, Diligent::DeviceContextD3D11Impl, Diligent::DeviceContextD3D12Impl, Diligent::DeviceContextGLImpl, Diligent::DeviceContextVkImpl, Diligent::DeviceContextWebGPUImpl
- UnmapTextureSubresource() : Diligent.IDeviceContext, Diligent::DeviceContextBase< EngineImplTraits >, Diligent::DeviceContextD3D11Impl, Diligent::DeviceContextD3D12Impl, Diligent::DeviceContextGLImpl, Diligent::DeviceContextVkImpl, Diligent::DeviceContextWebGPUImpl
- UnpackPipelineState() : Diligent::DearchiverBase, Diligent::IDearchiver
- UnpackRenderPass() : Diligent::DearchiverBase, Diligent::IDearchiver
- UnpackResourceSignature() : Diligent::DearchiverBase, Diligent::IDearchiver
- UnpackShader() : Diligent::DearchiverBase, Diligent::IDearchiver
- UnsafeRawPtr() : Diligent::RefCntWeakPtr< T >
- Update() : Diligent::AppBase, Diligent::DynamicBuffer, Diligent::DynamicTextureArray, Diligent::EmscriptenAppBase, Diligent::IBufferSuballocation, Diligent::IBufferSuballocator, Diligent::IDynamicTextureAtlas, Diligent::IOSAppBase, Diligent::IVertexPool, Diligent::IVertexPoolAllocation, Diligent::MacOSAppBase, Diligent::TVOSAppBase, Diligent::UWPAppBase
- UpdateAll() : Diligent::IVertexPool
- UpdateAllResources() : Diligent::GLTF::ResourceManager
- UpdateAttachmentStates() : Diligent::DeviceContextBase< EngineImplTraits >
- UpdateBuffer() : Diligent.IDeviceContext, Diligent::DeviceContextBase< EngineImplTraits >, Diligent::DeviceContextD3D11Impl, Diligent::DeviceContextD3D12Impl, Diligent::DeviceContextGLImpl, Diligent::DeviceContextVkImpl, Diligent::DeviceContextWebGPUImpl
- UpdateCurrentGLContext() : Diligent::DeviceContextGLImpl, Diligent::IDeviceContextGL
- UpdateData() : Diligent::Texture1D_GL, Diligent::Texture1DArray_GL, Diligent::Texture2D_GL, Diligent::Texture2DArray_GL, Diligent::Texture3D_GL, Diligent::TextureCube_GL, Diligent::TextureCubeArray_GL
- UpdateIndexBuffer() : Diligent::GLTF::ResourceManager
- UpdateIndexBuffers() : Diligent::GLTF::ResourceManager
- UpdateSBT() : Diligent.IDeviceContext, Diligent::DeviceContextD3D11Impl, Diligent::DeviceContextD3D12Impl, Diligent::DeviceContextGLImpl, Diligent::DeviceContextVkImpl, Diligent::DeviceContextWebGPUImpl
- UpdateTexture() : Diligent.IDeviceContext, Diligent::DeviceContextBase< EngineImplTraits >, Diligent::DeviceContextD3D11Impl, Diligent::DeviceContextD3D12Impl, Diligent::DeviceContextGLImpl, Diligent::DeviceContextVkImpl, Diligent::DeviceContextWebGPUImpl, Diligent::GLTF::ResourceManager
- UpdateTextures() : Diligent::GLTF::ResourceManager
- UpdateTileMappings() : Diligent::ICommandQueueD3D12
- UpdateUI() : Diligent::Bloom, Diligent::CoordinateGridRenderer, Diligent::DepthOfField, Diligent::ScreenSpaceAmbientOcclusion, Diligent::ScreenSpaceReflection, Diligent::SuperResolution, Diligent::TemporalAntiAliasing
- UpdateVertexBuffers() : Diligent::GLTF::ResourceManager
- USD_Renderer() : Diligent::USD_Renderer