1D texture implementation in OpenGL backend. More...
#include <Texture1D_GL.hpp>
Public Member Functions | |
virtual void | UpdateData (class GLContextState &CtxState, Uint32 MipLevel, Uint32 Slice, const Box &DstBox, const TextureSubResData &SubresData) override final |
Implementation of TextureBaseGL::UpdateData() for 1D texture. | |
virtual void | AttachToFramebuffer (const struct TextureViewDesc &ViewDesc, GLenum AttachmentPoint, FRAMEBUFFER_TARGET_FLAGS Targets) override final |
Implementation of TextureBaseGL::AttachToFramebuffer() for 1D texture. | |
virtual void | CopyTexSubimage (GLContextState &GLState, const CopyTexSubimageAttribs &Attribs) override final |
Implementation of TextureBaseGL::CopyTexSubimage() for 1D texture. | |
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TextureBaseGL (IReferenceCounters *pRefCounters, FixedBlockMemoryAllocator &TexViewObjAllocator, RenderDeviceGLImpl *pDeviceGL, const TextureDesc &TexDesc, bool bIsDeviceInternal) | |
virtual GLenum DILIGENT_CALL_TYPE | GetBindTarget () const override final |
Implementation of ITextureGL::GetBindTarget(). | |
virtual GLuint DILIGENT_CALL_TYPE | GetGLTextureHandle () const override final |
Implementation of ITextureGL::GetGLTextureHandle(). | |
virtual Uint64 DILIGENT_CALL_TYPE | GetNativeHandle () override final |
Implementation of ITexture::GetNativeHandle() in OpenGL backend. | |
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TextureBase (IReferenceCounters *pRefCounters, TexViewObjAllocatorType &TexViewObjAllocator, RenderDeviceImplType *pDevice, const TextureDesc &Desc, bool bIsDeviceInternal=false) | |
virtual void DILIGENT_CALL_TYPE | CreateView (const struct TextureViewDesc &ViewDesc, ITextureView **ppView) override |
void | CreateDefaultViews () |
Creates default texture views. | |
virtual ITextureView *DILIGENT_CALL_TYPE | GetDefaultView (TEXTURE_VIEW_TYPE ViewType) override |
Implementation of ITexture::GetDefaultView(). | |
virtual const SparseTextureProperties &DILIGENT_CALL_TYPE | GetSparseProperties () const override final |
Implementation of ITexture::GetSparseProperties(). | |
TextureBase (IReferenceCounters *pRefCounters, TexViewObjAllocatorType &TexViewObjAllocator, RenderDeviceImplType *pDevice, const TextureDesc &Desc, bool bIsDeviceInternal=false) | |
virtual void DILIGENT_CALL_TYPE | CreateView (const struct TextureViewDesc &ViewDesc, ITextureView **ppView) override |
void | CreateDefaultViews () |
Creates default texture views. | |
virtual ITextureView *DILIGENT_CALL_TYPE | GetDefaultView (TEXTURE_VIEW_TYPE ViewType) override |
Implementation of ITexture::GetDefaultView(). | |
virtual const SparseTextureProperties &DILIGENT_CALL_TYPE | GetSparseProperties () const override final |
Implementation of ITexture::GetSparseProperties(). | |
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DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | |
virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
Returns unique identifier. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
Implementation of IDeviceObject::SetUserData. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
Implementation of IDeviceObject::GetUserData. | |
Additional Inherited Members | |
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virtual void | CreateViewInternal (const struct TextureViewDesc &ViewDesc, ITextureView **ppView, bool bIsDefaultView)=0 |
Pure virtual function that is implemented in every backend. | |
virtual void | CreateViewInternal (const struct TextureViewDesc &ViewDesc, ITextureView **ppView, bool bIsDefaultView)=0 |
Pure virtual function that is implemented in every backend. | |
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RenderDeviceImplType *const | m_pDevice |
Pointer to the device. | |
ObjectDescType | m_Desc |
Object description. | |
1D texture implementation in OpenGL backend.