Base implementation of the ITexture interface. More...
#include <TextureBase.hpp>
Public Member Functions | |
| TextureBase (IReferenceCounters *pRefCounters, TexViewObjAllocatorType &TexViewObjAllocator, RenderDeviceImplType *pDevice, const TextureDesc &Desc, bool bIsDeviceInternal=false) | |
| virtual void DILIGENT_CALL_TYPE | CreateView (const struct TextureViewDesc &ViewDesc, ITextureView **ppView) override |
| void | CreateDefaultViews () |
| Creates default texture views. | |
| virtual ITextureView *DILIGENT_CALL_TYPE | GetDefaultView (TEXTURE_VIEW_TYPE ViewType) override |
| Implementation of ITexture::GetDefaultView(). | |
| virtual const SparseTextureProperties &DILIGENT_CALL_TYPE | GetSparseProperties () const override final |
| Implementation of ITexture::GetSparseProperties(). | |
Public Member Functions inherited from Diligent::DeviceObjectBase< EngineImplTraits::TextureInterface, EngineImplTraits::RenderDeviceImplType, TextureDesc > | |
| DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const TextureDesc &ObjDesc, bool bIsDeviceInternal=false) | |
| virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
| Returns unique identifier. | |
| virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
| Implementation of IDeviceObject::SetUserData. | |
| virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
| Implementation of IDeviceObject::GetUserData. | |
Protected Member Functions | |
| virtual void | CreateViewInternal (const struct TextureViewDesc &ViewDesc, ITextureView **ppView, bool bIsDefaultView)=0 |
| Pure virtual function that is implemented in every backend. | |
Additional Inherited Members | |
Protected Attributes inherited from Diligent::DeviceObjectBase< EngineImplTraits::TextureInterface, EngineImplTraits::RenderDeviceImplType, TextureDesc > | |
| RenderDeviceImplType *const | m_pDevice |
| Pointer to the device. | |
| TextureDesc | m_Desc |
| Object description. | |
Base implementation of the ITexture interface.
| EngineImplTraits | - Engine implementation type traits. |
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inline |
| pRefCounters | - Reference counters object that controls the lifetime of this texture. |
| TexViewObjAllocator | - Allocator that is used to allocate memory for the instances of the texture view object. This parameter is only used for debug purposes. |
| pDevice | - Pointer to the device |
| Desc | - Texture description |
| bIsDeviceInternal | - Flag indicating if the texture is an internal device object and must not keep a strong reference to the device |
|
inline |
Creates default texture views.
The function calls CreateViewInternal().
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inlineoverridevirtual |
Implementation of ITexture::CreateView(); calls CreateViewInternal() virtual function that creates texture view for the specific engine implementation.