Diligent Engine
 
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Diligent::ICommandQueueD3D12 Struct Referenceabstract

Command queue interface. More...

#include <CommandQueueD3D12.h>

Inheritance diagram for Diligent::ICommandQueueD3D12:
Diligent::ICommandQueue Diligent.IObject

Public Member Functions

virtual Uint64 DILIGENT_CALL_TYPE Submit (Uint32 NumCommandLists, ID3D12CommandList *const *ppCommandLists)=0
 Submits command lists for execution.
 
virtual ID3D12CommandQueue *DILIGENT_CALL_TYPE GetD3D12CommandQueue ()=0
 Returns D3D12 command queue. May return null if queue is unavailable.
 
virtual void DILIGENT_CALL_TYPE EnqueueSignal (ID3D12Fence *pFence, Uint64 Value)=0
 Signals the given fence.
 
virtual void DILIGENT_CALL_TYPE WaitFence (ID3D12Fence *pFence, Uint64 Value)=0
 Instructs the GPU to wait until the fence reaches the specified value.
 
virtual void DILIGENT_CALL_TYPE UpdateTileMappings (ResourceTileMappingsD3D12 *pMappings, Uint32 Count)=0
 Updates mappings of tile locations in reserved resources to memory locations in a resource heap.
 
virtual const D3D12_COMMAND_QUEUE_DESC &DILIGENT_CALL_TYPE GetD3D12CommandQueueDesc () const =0
 Returns the Direct3D12 command queue description.
 
- Public Member Functions inherited from Diligent::ICommandQueue
virtual Uint64 DILIGENT_CALL_TYPE GetNextFenceValue () const =0
 Returns the value of the internal fence that will be signaled next time.
 
virtual Uint64 DILIGENT_CALL_TYPE GetCompletedFenceValue ()=0
 Returns the last completed value of the internal fence.
 
virtual Uint64 DILIGENT_CALL_TYPE WaitForIdle ()=0
 Blocks execution until all pending GPU commands are complete.
 
- Public Member Functions inherited from Diligent.IObject
virtual void DILIGENT_CALL_TYPE QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0
 Queries the specific interface.
 
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE AddRef ()=0
 Increments the number of strong references by 1.
 
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE Release ()=0
 
virtual IReferenceCounters *DILIGENT_CALL_TYPE GetReferenceCounters () const =0
 

Detailed Description

Command queue interface.

Member Function Documentation

◆ Submit()

virtual Uint64 DILIGENT_CALL_TYPE Diligent::ICommandQueueD3D12::Submit ( Uint32 NumCommandLists,
ID3D12CommandList *const * ppCommandLists )
pure virtual

Submits command lists for execution.

Parameters
[in]NumCommandLists- The number of command lists to submit.
[in]ppCommandLists- A pointer to the array of NumCommandLists command lists to submit.
Returns
Fence value associated with the executed command lists.