Implementation of a 3D texture in Direct3D11 backend. More...
#include <Texture3D_D3D11.hpp>
Additional Inherited Members | |
Public Member Functions inherited from Diligent::TextureBaseD3D11 | |
| virtual ID3D11Resource *DILIGENT_CALL_TYPE | GetD3D11Texture () const override final |
| Implementation of ITextureD3D11::GetD3D11Texture(). | |
| virtual Uint64 DILIGENT_CALL_TYPE | GetNativeHandle () override final |
| Implementation of ITexture::GetNativeHandle(). | |
Public Member Functions inherited from Diligent::TextureBase< EngineD3D11ImplTraits > | |
| TextureBase (IReferenceCounters *pRefCounters, TexViewObjAllocatorType &TexViewObjAllocator, RenderDeviceImplType *pDevice, const TextureDesc &Desc, bool bIsDeviceInternal=false) | |
| virtual void DILIGENT_CALL_TYPE | CreateView (const struct TextureViewDesc &ViewDesc, ITextureView **ppView) override |
| void | CreateDefaultViews () |
| Creates default texture views. | |
| virtual ITextureView *DILIGENT_CALL_TYPE | GetDefaultView (TEXTURE_VIEW_TYPE ViewType) override |
| Implementation of ITexture::GetDefaultView(). | |
| virtual const SparseTextureProperties &DILIGENT_CALL_TYPE | GetSparseProperties () const override final |
| Implementation of ITexture::GetSparseProperties(). | |
| TextureBase (IReferenceCounters *pRefCounters, TexViewObjAllocatorType &TexViewObjAllocator, RenderDeviceImplType *pDevice, const TextureDesc &Desc, bool bIsDeviceInternal=false) | |
| virtual void DILIGENT_CALL_TYPE | CreateView (const struct TextureViewDesc &ViewDesc, ITextureView **ppView) override |
| void | CreateDefaultViews () |
| Creates default texture views. | |
| virtual ITextureView *DILIGENT_CALL_TYPE | GetDefaultView (TEXTURE_VIEW_TYPE ViewType) override |
| Implementation of ITexture::GetDefaultView(). | |
| virtual const SparseTextureProperties &DILIGENT_CALL_TYPE | GetSparseProperties () const override final |
| Implementation of ITexture::GetSparseProperties(). | |
Public Member Functions inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | |
| DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | |
| virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
| Returns unique identifier. | |
| virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
| Implementation of IDeviceObject::SetUserData. | |
| virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
| Implementation of IDeviceObject::GetUserData. | |
Protected Member Functions inherited from Diligent::TextureBaseD3D11 | |
| void | CreateViewInternal (const struct TextureViewDesc &ViewDesc, ITextureView **ppView, bool bIsDefaultView) override final |
| Pure virtual function that is implemented in every backend. | |
Protected Attributes inherited from Diligent::TextureBaseD3D11 | |
| CComPtr< ID3D11Resource > | m_pd3d11Texture |
| D3D11 texture. | |
Protected Attributes inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | |
| RenderDeviceImplType *const | m_pDevice |
| Pointer to the device. | |
| ObjectDescType | m_Desc |
| Object description. | |
Implementation of a 3D texture in Direct3D11 backend.