Exposes Direct3D11-specific functionality of a texture object. More...
#include <TextureD3D11.h>
Public Member Functions | |
virtual ID3D11Resource *DILIGENT_CALL_TYPE | GetD3D11Texture () const =0 |
Returns a pointer to the ID3D11Resource interface of the internal Direct3D11 object. | |
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virtual const TextureDesc &DILIGENT_CALL_TYPE | GetDesc () const override=0 |
Returns the texture description used to create the object. | |
virtual void DILIGENT_CALL_TYPE | CreateView (const TextureViewDesc &ViewDesc, ITextureView **ppView)=0 |
Creates a new texture view. | |
virtual ITextureView *DILIGENT_CALL_TYPE | GetDefaultView (TEXTURE_VIEW_TYPE ViewType)=0 |
Returns the pointer to the default view. | |
virtual Uint64 DILIGENT_CALL_TYPE | GetNativeHandle ()=0 |
Returns native texture handle specific to the underlying graphics API. | |
virtual void DILIGENT_CALL_TYPE | SetState (RESOURCE_STATE State)=0 |
Sets the usage state for all texture subresources. | |
virtual RESOURCE_STATE DILIGENT_CALL_TYPE | GetState () const =0 |
Returns the internal texture state. | |
virtual const SparseTextureProperties &DILIGENT_CALL_TYPE | GetSparseProperties () const =0 |
Returns the sparse texture properties, see Diligent::SparseTextureProperties. | |
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virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const =0 |
Returns unique identifier assigned to an object. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData)=0 |
Stores a pointer to the user-provided data object. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const =0 |
Returns a pointer to the user data object previously set with SetUserData() method. | |
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virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
Increments the number of strong references by 1. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Exposes Direct3D11-specific functionality of a texture object.
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pure virtual |
Returns a pointer to the ID3D11Resource
interface of the internal Direct3D11 object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.