Diligent Engine
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Diligent::ShaderGLImpl Class Referencefinal

Shader object implementation in OpenGL backend. More...

#include <ShaderGLImpl.hpp>

Inheritance diagram for Diligent::ShaderGLImpl:
Diligent::ShaderBase< EngineGLImplTraits > Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > Diligent::ObjectBase< BaseInterface > Diligent::RefCountedObject< BaseInterface >

Public Member Functions

virtual Uint32 DILIGENT_CALL_TYPE GetResourceCount () const override final
 Implementation of IShader::GetResourceCount() in OpenGL backend.
virtual void DILIGENT_CALL_TYPE GetResourceDesc (Uint32 Index, ShaderResourceDesc &ResourceDesc) const override final
 Implementation of IShader::GetResource() in OpenGL backend.
virtual const ShaderCodeBufferDesc *DILIGENT_CALL_TYPE GetConstantBufferDesc (Uint32 Index) const override final
 Implementation of IShader::GetConstantBufferDesc() in OpenGL backend.
virtual GLuint DILIGENT_CALL_TYPE GetGLShaderHandle () const override final
 Implementation of IShaderGL::GetGLShaderHandle() in OpenGL backend.
Public Member Functions inherited from Diligent::ShaderBase< EngineGLImplTraits >
 ShaderBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ShaderDesc &Desc, const RenderDeviceInfo &DeviceInfo, const GraphicsAdapterInfo &AdapterInfo, bool bIsDeviceInternal=false)
Public Member Functions inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >
 DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false)
virtual Int32 DILIGENT_CALL_TYPE GetUniqueID () const override final
 Returns unique identifier.
virtual void DILIGENT_CALL_TYPE SetUserData (IObject *pUserData) override final
 Implementation of IDeviceObject::SetUserData.
virtual IObject *DILIGENT_CALL_TYPE GetUserData () const override final
 Implementation of IDeviceObject::GetUserData.

Additional Inherited Members

Protected Attributes inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >
RenderDeviceImplType *const m_pDevice
 Pointer to the device.
ObjectDescType m_Desc
 Object description.

Detailed Description

Shader object implementation in OpenGL backend.