Shader object implementation in OpenGL backend. More...
#include <ShaderGLImpl.hpp>
Public Member Functions | |
virtual Uint32 DILIGENT_CALL_TYPE | GetResourceCount () const override final |
Implementation of IShader::GetResourceCount() in OpenGL backend. | |
virtual void DILIGENT_CALL_TYPE | GetResourceDesc (Uint32 Index, ShaderResourceDesc &ResourceDesc) const override final |
Implementation of IShader::GetResource() in OpenGL backend. | |
virtual const ShaderCodeBufferDesc *DILIGENT_CALL_TYPE | GetConstantBufferDesc (Uint32 Index) const override final |
Implementation of IShader::GetConstantBufferDesc() in OpenGL backend. | |
virtual GLuint DILIGENT_CALL_TYPE | GetGLShaderHandle () const override final |
Implementation of IShaderGL::GetGLShaderHandle() in OpenGL backend. | |
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ShaderBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ShaderDesc &Desc, const RenderDeviceInfo &DeviceInfo, const GraphicsAdapterInfo &AdapterInfo, bool bIsDeviceInternal=false) | |
ShaderBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ShaderDesc &Desc, const RenderDeviceInfo &DeviceInfo, const GraphicsAdapterInfo &AdapterInfo, bool bIsDeviceInternal=false) | |
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DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | |
virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
Returns unique identifier. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
Implementation of IDeviceObject::SetUserData. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
Implementation of IDeviceObject::GetUserData. | |
Additional Inherited Members | |
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RenderDeviceImplType *const | m_pDevice |
Pointer to the device. | |
ObjectDescType | m_Desc |
Object description. | |
Shader object implementation in OpenGL backend.