Template class implementing base functionality of the shader object. More...
#include <ShaderBase.hpp>
Public Member Functions | |
| ShaderBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ShaderDesc &Desc, const RenderDeviceInfo &DeviceInfo, const GraphicsAdapterInfo &AdapterInfo, bool bIsDeviceInternal=false) | |
Public Member Functions inherited from Diligent::DeviceObjectBase< EngineImplTraits::ShaderInterface, EngineImplTraits::RenderDeviceImplType, ShaderDesc > | |
| DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ShaderDesc &ObjDesc, bool bIsDeviceInternal=false) | |
| virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
| Returns unique identifier. | |
| virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
| Implementation of IDeviceObject::SetUserData. | |
| virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
| Implementation of IDeviceObject::GetUserData. | |
Additional Inherited Members | |
Protected Attributes inherited from Diligent::DeviceObjectBase< EngineImplTraits::ShaderInterface, EngineImplTraits::RenderDeviceImplType, ShaderDesc > | |
| RenderDeviceImplType *const | m_pDevice |
| Pointer to the device. | |
| ShaderDesc | m_Desc |
| Object description. | |
Template class implementing base functionality of the shader object.
| EngineImplTraits | - Engine implementation type traits. |
|
inline |
| pRefCounters | - Reference counters object that controls the lifetime of this shader. |
| pDevice | - Pointer to the device. |
| Desc | - Shader description. |
| DeviceInfo | - Render device info, see Diligent::RenderDeviceInfo. |
| AdapterInfo | - Graphic adapter info, see Diligent::GraphicsAdapterInfo. |
| bIsDeviceInternal | - Flag indicating if the shader is an internal device object and must not keep a strong reference to the device. |