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| virtual IRadientScene *DILIGENT_CALL_TYPE | GetScene () const =0 |
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | CreateEntity (const RadientEntityDesc &Desc, RadientEntityID &Entity)=0 |
| | Creates an entity.
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | DestroyEntity (RadientEntityID Entity)=0 |
| | Destroys an entity and its owned components.
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| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetEntityName (RadientEntityID Entity, const Char *Name)=0 |
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetEntityFlags (RadientEntityID Entity, RADIENT_ENTITY_FLAGS Flags)=0 |
| | Sets entity flags.
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetEntityOwnVisibility (RadientEntityID Entity, Bool Visible)=0 |
| | Sets entity's own visibility flag.
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| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetParent (RadientEntityID Entity, RadientEntityID Parent, Bool KeepWorldTransform=True)=0 |
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetLocalTransform (RadientEntityID Entity, const RadientTransform &Transform)=0 |
| | Sets local transform.
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetCamera (RadientEntityID Entity, const RadientCameraComponent &Camera)=0 |
| | Adds or updates a camera component.
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| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetMesh (RadientEntityID Entity, const RadientMeshComponent &Mesh)=0 |
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetSkin (RadientEntityID Entity, const RadientSkinComponent &Skin)=0 |
| | Adds or updates a skin component.
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| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetMorph (RadientEntityID Entity, const RadientMorphComponent &Morph)=0 |
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetMeshRenderer (RadientEntityID Entity, const RadientMeshRendererComponent &Renderer)=0 |
| | Adds or updates a mesh renderer component.
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetMaterialBindings (RadientEntityID Entity, const RadientMaterialBindingsComponent &Bindings)=0 |
| | Adds or updates per-primitive material overrides.
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetLight (RadientEntityID Entity, const RadientLightComponent &Light)=0 |
| | Adds or updates a light component.
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetCustomComponentData (RadientEntityID Entity, const RadientCustomComponentData &Component)=0 |
| | Adds or updates a custom serialized component.
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | RemoveComponent (RadientEntityID Entity, RadientComponentTypeID ComponentType)=0 |
| | Removes a component from the entity.
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virtual RADIENT_STATUS DILIGENT_CALL_TYPE | CommitChanges ()=0 |
| | Commits pending scene changes to the active backend.
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| virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
| | Queries the specific interface.
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| template<typename DerivedType, typename = typename std::enable_if<std::is_base_of<IObject, DerivedType>::value>::type> |
| void | QueryInterface (const INTERFACE_ID &IID, DerivedType **ppInterface) |
| virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
| | Increments the number of strong references by 1.
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| virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
| virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Scene graph mutation interface. Radient-created writers expose IID_RadientAnimationDestination through QueryInterface() for batched scene node, light-component, and camera-component animation. Each RadientAnimationPropertyBindingDesc::DestinationElement is a RadientEntityID. No scene-writer method may be called between a successful animation destination binding BeginUpdate() and its matching EndUpdate().