Scene graph mutation interface. More...
#include <RadientSceneWriter.h>
Public Member Functions | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | CreateEntity (const RadientEntityDesc &Desc, RadientEntityID &Entity)=0 |
| Creates an entity. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | DestroyEntity (RadientEntityID Entity)=0 |
| Destroys an entity and its owned components. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetEntityFlags (RadientEntityID Entity, RADIENT_ENTITY_FLAGS Flags)=0 |
| Sets entity flags. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetEntityOwnVisibility (RadientEntityID Entity, Bool Visible)=0 |
| Sets entity's own visibility flag. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetParent (RadientEntityID Entity, RadientEntityID Parent, Bool KeepWorldTransform=True)=0 |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetLocalTransform (RadientEntityID Entity, const RadientTransform &Transform)=0 |
| Sets local transform. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetCamera (RadientEntityID Entity, const RadientCameraComponent &Camera)=0 |
| Adds or updates a camera component. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetMesh (RadientEntityID Entity, const RadientMeshComponent &Mesh)=0 |
| Adds or updates a mesh component. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetMeshRenderer (RadientEntityID Entity, const RadientMeshRendererComponent &Renderer)=0 |
| Adds or updates a mesh renderer component. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetMaterialBindings (RadientEntityID Entity, const RadientMaterialBindingsComponent &Bindings)=0 |
| Adds or updates per-primitive material overrides. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetLight (RadientEntityID Entity, const RadientLightComponent &Light)=0 |
| Adds or updates a light component. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetEnvironment (const RadientEnvironmentDesc &Environment)=0 |
| Sets the scene environment used for image-based lighting. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | SetCustomComponentData (RadientEntityID Entity, const RadientCustomComponentData &Component)=0 |
| Adds or updates a custom serialized component. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | RemoveComponent (RadientEntityID Entity, RadientComponentTypeID ComponentType)=0 |
| Removes a component from the entity. | |
| virtual RADIENT_STATUS DILIGENT_CALL_TYPE | CommitChanges ()=0 |
| Commits pending scene changes to the active backend. | |
| Public Member Functions inherited from Diligent.IObject | |
| virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
| Queries the specific interface. | |
| template<typename DerivedType, typename = typename std::enable_if<std::is_base_of<IObject, DerivedType>::value>::type> | |
| void | QueryInterface (const INTERFACE_ID &IID, DerivedType **ppInterface) |
| virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
| Increments the number of strong references by 1. | |
| virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
| virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Scene graph mutation interface.
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pure virtual |
Sets the entity parent. If KeepWorldTransform is true, the world transform is preserved exactly only when the resulting local matrix can be represented as translation, rotation, and scale.