Entity creation attributes. More...
#include <RadientScene.h>
Public Attributes | |
| const Char * | Name = nullptr |
| RadientEntityID | Parent = InvalidRadientEntityID |
| Optional parent entity. | |
| RADIENT_ENTITY_FLAGS | Flags = RADIENT_ENTITY_FLAG_VISIBLE |
| Entity flags. | |
| RadientTransform | Transform = {} |
| Initial local transform. | |
Entity creation attributes.
| const Char* Diligent::RadientEntityDesc::Name = nullptr |
Optional entity name. The scene copies the string during CreateEntity(). Null and empty names are stored as an empty string. Names need not be unique.