Diligent Engine
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Diligent::RadientMaterialBindingsComponent Struct Reference

Per-primitive material overrides. More...

#include <RadientScene.h>

Public Attributes

const RadientMaterialBindingpBindings = nullptr
 Material bindings. The scene stores a copy.
Uint32 BindingCount = 0
 Number of material bindings.

Detailed Description

Per-primitive material overrides.