Swap chain implementation in OpenGL backend. More...
#include <SwapChainGLImpl.hpp>
Public Member Functions | |
virtual void DILIGENT_CALL_TYPE | Present (Uint32 SyncInterval) override final |
Implementation of ISwapChain::Present() in OpenGL backend. | |
virtual void DILIGENT_CALL_TYPE | Resize (Uint32 NewWidth, Uint32 NewHeight, SURFACE_TRANSFORM NewPreTransform) override final |
Implementation of ISwapChain::Resize() in OpenGL backend. | |
virtual void DILIGENT_CALL_TYPE | SetFullscreenMode (const DisplayModeAttribs &DisplayMode) override final |
Implementation of ISwapChain::SetFullscreenMode() in OpenGL backend. | |
virtual void DILIGENT_CALL_TYPE | SetWindowedMode () override final |
Implementation of ISwapChain::SetWindowedMode() in OpenGL backend. | |
virtual GLuint DILIGENT_CALL_TYPE | GetDefaultFBO () const override final |
Implementation of ISwapChainGL::GetDefaultFBO(). | |
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virtual ITextureView *DILIGENT_CALL_TYPE | GetCurrentBackBufferRTV () override final |
Implementation of ISwapChain::GetCurrentBackBufferRTV() in OpenGL backend. | |
virtual ITextureView *DILIGENT_CALL_TYPE | GetDepthBufferDSV () override final |
Implementation of ISwapChain::GetDepthBufferDSV() in OpenGL backend. | |
virtual ITextureView *DILIGENT_CALL_TYPE | GetCurrentBackBufferRTV () override final |
Implementation of ISwapChain::GetCurrentBackBufferRTV() in OpenGL backend. | |
virtual ITextureView *DILIGENT_CALL_TYPE | GetDepthBufferDSV () override final |
Implementation of ISwapChain::GetDepthBufferDSV() in OpenGL backend. | |
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SwapChainBase (IReferenceCounters *pRefCounters, IRenderDevice *pDevice, IDeviceContext *pDeviceContext, const SwapChainDesc &SCDesc) | |
virtual const SwapChainDesc &DILIGENT_CALL_TYPE | GetDesc () const override final |
Implementation of ISwapChain::GetDesc() | |
Additional Inherited Members | |
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RefCntAutoPtr< IRenderDevice > | m_pRenderDevice |
Strong reference to the render device. | |
RefCntWeakPtr< IDeviceContext > | m_wpDeviceContext |
SwapChainDesc | m_SwapChainDesc |
Swap chain description. | |
SURFACE_TRANSFORM | m_DesiredPreTransform = SURFACE_TRANSFORM_OPTIMAL |
Desired surface pre-transformation. | |
Swap chain implementation in OpenGL backend.