Swap chain description. More...
#include <GraphicsTypes.h>
Public Member Functions | |
constexpr | SwapChainDesc (Uint32 _Width, Uint32 _Height, TEXTURE_FORMAT _ColorBufferFormat, TEXTURE_FORMAT _DepthBufferFormat, Uint32 _BufferCount=SwapChainDesc{}.BufferCount, Float32 _DefaultDepthValue=SwapChainDesc{}.DefaultDepthValue, Uint8 _DefaultStencilValue=SwapChainDesc{}.DefaultStencilValue, Bool _IsPrimary=SwapChainDesc{}.IsPrimary) |
Constructor initializes the structure members with default values. | |
Public Attributes | |
Uint32 | Width = 0 |
The swap chain width. Default value is 0. | |
Uint32 | Height = 0 |
The swap chain height. Default value is 0. | |
TEXTURE_FORMAT | ColorBufferFormat = TEX_FORMAT_RGBA8_UNORM_SRGB |
Back buffer format. Default value is Diligent::TEX_FORMAT_RGBA8_UNORM_SRGB. | |
TEXTURE_FORMAT | DepthBufferFormat = TEX_FORMAT_D32_FLOAT |
SWAP_CHAIN_USAGE_FLAGS | Usage = SWAP_CHAIN_USAGE_RENDER_TARGET |
Swap chain usage flags. Default value is Diligent::SWAP_CHAIN_USAGE_RENDER_TARGET. | |
SURFACE_TRANSFORM | PreTransform = SURFACE_TRANSFORM_OPTIMAL |
Uint32 | BufferCount = 2 |
The number of buffers in the swap chain. | |
Float32 | DefaultDepthValue = 1.f |
Default depth value, which is used as optimized depth clear value in D3D12. | |
Uint8 | DefaultStencilValue = 0 |
Default stencil value, which is used as optimized stencil clear value in D3D12. | |
Bool | IsPrimary = true |
Swap chain description.
TEXTURE_FORMAT Diligent::SwapChainDesc::DepthBufferFormat = TEX_FORMAT_D32_FLOAT |
Depth buffer format. Default value is Diligent::TEX_FORMAT_D32_FLOAT. Use Diligent::TEX_FORMAT_UNKNOWN to create the swap chain without depth buffer.
Bool Diligent::SwapChainDesc::IsPrimary = true |
Indicates if this is a primary swap chain. When Present() is called for the primary swap chain, the engine releases stale resources.
SURFACE_TRANSFORM Diligent::SwapChainDesc::PreTransform = SURFACE_TRANSFORM_OPTIMAL |
The transform, relative to the presentation engine's natural orientation, applied to the image content prior to presentation.
When default value (SURFACE_TRANSFORM_OPTIMAL) is used, the engine will select the most optimal surface transformation. An application may request specific transform (e.g. SURFACE_TRANSFORM_IDENTITY) and the engine will try to use that. However, if the transform is not available, the engine will select the most optimal transform. After the swap chain has been created, this member will contain the actual transform selected by the engine and can be queried through ISwapChain::GetDesc() method.