Base implementation of a swap chain for OpenGL. More...
#include <SwapChainGLBase.hpp>
Public Member Functions | |
virtual ITextureView *DILIGENT_CALL_TYPE | GetCurrentBackBufferRTV () override final |
Implementation of ISwapChain::GetCurrentBackBufferRTV() in OpenGL backend. | |
virtual ITextureView *DILIGENT_CALL_TYPE | GetDepthBufferDSV () override final |
Implementation of ISwapChain::GetDepthBufferDSV() in OpenGL backend. | |
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SwapChainBase (IReferenceCounters *pRefCounters, IRenderDevice *pDevice, IDeviceContext *pDeviceContext, const SwapChainDesc &SCDesc) | |
virtual const SwapChainDesc &DILIGENT_CALL_TYPE | GetDesc () const override final |
Implementation of ISwapChain::GetDesc() | |
Additional Inherited Members | |
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RefCntAutoPtr< IRenderDevice > | m_pRenderDevice |
Strong reference to the render device. | |
RefCntWeakPtr< IDeviceContext > | m_wpDeviceContext |
SwapChainDesc | m_SwapChainDesc |
Swap chain description. | |
SURFACE_TRANSFORM | m_DesiredPreTransform = SURFACE_TRANSFORM_OPTIMAL |
Desired surface pre-transformation. | |
Base implementation of a swap chain for OpenGL.