Render pass implementation in Direct3D12 backend. More...
#include <FramebufferD3D12Impl.hpp>
Additional Inherited Members | |
Public Member Functions inherited from Diligent::FramebufferBase< EngineD3D12ImplTraits > | |
| FramebufferBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const FramebufferDesc &Desc, bool bIsDeviceInternal=false) | |
| FramebufferBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const FramebufferDesc &Desc, bool bIsDeviceInternal=false) | |
Public Member Functions inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | |
| DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | |
| virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
| Returns unique identifier. | |
| virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
| Implementation of IDeviceObject::SetUserData. | |
| virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
| Implementation of IDeviceObject::GetUserData. | |
Protected Attributes inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | |
| RenderDeviceImplType *const | m_pDevice |
| Pointer to the device. | |
| ObjectDescType | m_Desc |
| Object description. | |
Render pass implementation in Direct3D12 backend.