Framebuffer description.
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#include <Framebuffer.h>
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IRenderPass * | pRenderPass = nullptr |
| Render pass that the framebuffer will be compatible with.
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Uint32 | AttachmentCount = 0 |
| The number of attachments.
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ITextureView *const * | ppAttachments = nullptr |
| Pointer to the array of attachments.
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Uint32 | Width = 0 |
| Width of the framebuffer.
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Uint32 | Height = 0 |
| Height of the framebuffer.
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Uint32 | NumArraySlices = 0 |
| The number of array slices in the framebuffer.
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const Char * | Name = nullptr |
| Object name.
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◆ operator==()
bool Diligent::FramebufferDesc::operator== |
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const FramebufferDesc & | RHS | ) |
const |
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inlineconstexpr |
Tests if two framebuffer descriptions are equal.
- Parameters
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[in] | RHS | - reference to the structure to compare with. |
- Returns
- true if all members of the two structures except for the Name are equal, and false otherwise.
- Note
- The operator ignores the Name field as it is used for debug purposes and doesn't affect the framebuffer properties.