Implementation of a shader object in Direct3D12 backend. More...
#include <ShaderD3D12Impl.hpp>
Public Member Functions | |
| template<typename DerivedType, typename = typename std::enable_if<std::is_base_of<IObject, DerivedType>::value>::type> | |
| void | QueryInterface (const INTERFACE_ID &IID, DerivedType **ppInterface) |
Public Member Functions inherited from Diligent::ShaderD3DBase< EngineD3D12ImplTraits, ShaderResourcesD3D12 > | |
| virtual Uint32 DILIGENT_CALL_TYPE | GetResourceCount () const override final |
| Implementation of IShader::GetResourceCount() method. | |
| virtual void DILIGENT_CALL_TYPE | GetResourceDesc (Uint32 Index, ShaderResourceDesc &ResourceDesc) const override final |
| Implementation of IShader::GetResource() method. | |
| virtual const ShaderCodeBufferDesc *DILIGENT_CALL_TYPE | GetConstantBufferDesc (Uint32 Index) const override final |
| Implementation of IShader::GetConstantBufferDesc() method. | |
| virtual void DILIGENT_CALL_TYPE | GetHLSLResource (Uint32 Index, HLSLShaderResourceDesc &ResourceDesc) const override final |
| Implementation of IShaderD3D::GetHLSLResource() method. | |
| virtual Uint32 DILIGENT_CALL_TYPE | GetResourceCount () const override final |
| Implementation of IShader::GetResourceCount() method. | |
| virtual void DILIGENT_CALL_TYPE | GetResourceDesc (Uint32 Index, ShaderResourceDesc &ResourceDesc) const override final |
| Implementation of IShader::GetResource() method. | |
| virtual const ShaderCodeBufferDesc *DILIGENT_CALL_TYPE | GetConstantBufferDesc (Uint32 Index) const override final |
| Implementation of IShader::GetConstantBufferDesc() method. | |
| virtual void DILIGENT_CALL_TYPE | GetHLSLResource (Uint32 Index, HLSLShaderResourceDesc &ResourceDesc) const override final |
| Implementation of IShaderD3D::GetHLSLResource() method. | |
Public Member Functions inherited from Diligent::ShaderBase< EngineImplTraits > | |
| ShaderBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ShaderDesc &Desc, const RenderDeviceInfo &DeviceInfo, const GraphicsAdapterInfo &AdapterInfo, bool bIsDeviceInternal=false) | |
Public Member Functions inherited from Diligent::DeviceObjectBase< EngineImplTraits::ShaderInterface, EngineImplTraits::RenderDeviceImplType, ShaderDesc > | |
| DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ShaderDesc &ObjDesc, bool bIsDeviceInternal=false) | |
| virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
| Returns unique identifier. | |
| virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
| Implementation of IDeviceObject::SetUserData. | |
| virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
| Implementation of IDeviceObject::GetUserData. | |
Additional Inherited Members | |
Protected Attributes inherited from Diligent::DeviceObjectBase< EngineImplTraits::ShaderInterface, EngineImplTraits::RenderDeviceImplType, ShaderDesc > | |
| RenderDeviceImplType *const | m_pDevice |
| Pointer to the device. | |
| ShaderDesc | m_Desc |
| Object description. | |
Implementation of a shader object in Direct3D12 backend.
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inline |
Template version of QueryInterface that avoids the need to manually cast the returned interface pointer.