Buffer view implementation in Direct3D11 backend. More...
#include <BufferViewD3D11Impl.hpp>
Public Member Functions | |
virtual ID3D11View *DILIGENT_CALL_TYPE | GetD3D11View () override final |
Implementation of IBufferViewD3D11::GetD3D11View(). | |
![]() | |
BufferViewBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const BufferViewDesc &ViewDesc, IBuffer *pBuffer, bool bIsDefaultView, bool bIsDeviceInternal=false) | |
virtual IBuffer *DILIGENT_CALL_TYPE | GetBuffer () const override final |
Implementation of IBufferView::GetBuffer() | |
BufferViewBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const BufferViewDesc &ViewDesc, IBuffer *pBuffer, bool bIsDefaultView, bool bIsDeviceInternal=false) | |
virtual IBuffer *DILIGENT_CALL_TYPE | GetBuffer () const override final |
Implementation of IBufferView::GetBuffer() | |
![]() | |
DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | |
virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
Returns unique identifier. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
Implementation of IDeviceObject::SetUserData. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
Implementation of IDeviceObject::GetUserData. | |
Protected Attributes | |
CComPtr< ID3D11View > | m_pD3D11View |
D3D11 view. | |
![]() | |
IBuffer *const | m_pBuffer |
Pointer to the buffer. | |
RefCntAutoPtr< IBuffer > | m_spBuffer |
IBuffer *const | m_pBuffer |
Pointer to the buffer. | |
RefCntAutoPtr< IBuffer > | m_spBuffer |
![]() | |
RenderDeviceImplType *const | m_pDevice |
Pointer to the device. | |
ObjectDescType | m_Desc |
Object description. | |
Buffer view implementation in Direct3D11 backend.