Buffer view implementation in Direct3D11 backend. More...
#include <BufferViewD3D11Impl.hpp>
Public Member Functions | |
| virtual ID3D11View *DILIGENT_CALL_TYPE | GetD3D11View () override final |
| Implementation of IBufferViewD3D11::GetD3D11View(). | |
Public Member Functions inherited from Diligent::BufferViewBase< EngineD3D11ImplTraits > | |
| BufferViewBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const BufferViewDesc &ViewDesc, IBuffer *pBuffer, bool bIsDefaultView, bool bIsDeviceInternal=false) | |
| virtual IBuffer *DILIGENT_CALL_TYPE | GetBuffer () const override final |
| Implementation of IBufferView::GetBuffer() | |
| BufferViewBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const BufferViewDesc &ViewDesc, IBuffer *pBuffer, bool bIsDefaultView, bool bIsDeviceInternal=false) | |
| virtual IBuffer *DILIGENT_CALL_TYPE | GetBuffer () const override final |
| Implementation of IBufferView::GetBuffer() | |
Public Member Functions inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | |
| DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | |
| virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
| Returns unique identifier. | |
| virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
| Implementation of IDeviceObject::SetUserData. | |
| virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
| Implementation of IDeviceObject::GetUserData. | |
Protected Attributes | |
| CComPtr< ID3D11View > | m_pD3D11View |
| D3D11 view. | |
Protected Attributes inherited from Diligent::BufferViewBase< EngineD3D11ImplTraits > | |
| IBuffer *const | m_pBuffer |
| Pointer to the buffer. | |
| RefCntAutoPtr< IBuffer > | m_spBuffer |
| IBuffer *const | m_pBuffer |
| Pointer to the buffer. | |
| RefCntAutoPtr< IBuffer > | m_spBuffer |
Protected Attributes inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | |
| RenderDeviceImplType *const | m_pDevice |
| Pointer to the device. | |
| ObjectDescType | m_Desc |
| Object description. | |
Buffer view implementation in Direct3D11 backend.