Base implementation of the device context for next-generation backends. More...
#include <DeviceContextNextGenBase.hpp>
Additional Inherited Members | |
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DeviceContextBase (IReferenceCounters *pRefCounters, DeviceImplType *pRenderDevice, const DeviceContextDesc &Desc) | |
virtual const DeviceContextDesc &DILIGENT_CALL_TYPE | GetDesc () const override final |
Implementation of IDeviceContext::GetDesc(). | |
virtual void DILIGENT_CALL_TYPE | SetRenderTargets (Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final |
Implementation of IDeviceContext::SetRenderTargets(). | |
virtual void DILIGENT_CALL_TYPE | SetVertexBuffers (Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer *const *ppBuffers, const Uint64 *pOffsets, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode, SET_VERTEX_BUFFERS_FLAGS Flags) override=0 |
void | CommitShaderResources (IShaderResourceBinding *pShaderResourceBinding, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode, int) |
Base implementation of IDeviceContext::CommitShaderResources(); validates parameters. | |
virtual void DILIGENT_CALL_TYPE | SetIndexBuffer (IBuffer *pIndexBuffer, Uint64 ByteOffset, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override=0 |
Base implementation of IDeviceContext::SetIndexBuffer(); caches the strong reference to the index buffer. | |
void | SetViewports (Uint32 NumViewports, const Viewport *pViewports, Uint32 &RTWidth, Uint32 &RTHeight) |
Caches the viewports. | |
void | SetScissorRects (Uint32 NumRects, const Rect *pRects, Uint32 &RTWidth, Uint32 &RTHeight) |
Caches the scissor rects. | |
virtual void DILIGENT_CALL_TYPE | UpdateBuffer (IBuffer *pBuffer, Uint64 Offset, Uint64 Size, const void *pData, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override=0 |
Base implementation of IDeviceContext::UpdateBuffer(); validates input parameters. | |
virtual void DILIGENT_CALL_TYPE | CopyBuffer (IBuffer *pSrcBuffer, Uint64 SrcOffset, RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode, IBuffer *pDstBuffer, Uint64 DstOffset, Uint64 Size, RESOURCE_STATE_TRANSITION_MODE DstBufferTransitionMode) override=0 |
Base implementation of IDeviceContext::CopyBuffer(); validates input parameters. | |
virtual void DILIGENT_CALL_TYPE | MapBuffer (IBuffer *pBuffer, MAP_TYPE MapType, MAP_FLAGS MapFlags, PVoid &pMappedData) override=0 |
Base implementation of IDeviceContext::MapBuffer(); validates input parameters. | |
virtual void DILIGENT_CALL_TYPE | UnmapBuffer (IBuffer *pBuffer, MAP_TYPE MapType) override=0 |
Base implementation of IDeviceContext::UnmapBuffer() | |
virtual void DILIGENT_CALL_TYPE | UpdateTexture (ITexture *pTexture, Uint32 MipLevel, Uint32 Slice, const Box &DstBox, const TextureSubResData &SubresData, RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode, RESOURCE_STATE_TRANSITION_MODE TextureTransitionMode) override=0 |
Base implementation of IDeviceContext::UpdateData(); validates input parameters. | |
virtual void DILIGENT_CALL_TYPE | CopyTexture (const CopyTextureAttribs &CopyAttribs) override=0 |
Base implementation of IDeviceContext::CopyTexture(); validates input parameters. | |
virtual void DILIGENT_CALL_TYPE | MapTextureSubresource (ITexture *pTexture, Uint32 MipLevel, Uint32 ArraySlice, MAP_TYPE MapType, MAP_FLAGS MapFlags, const Box *pMapRegion, MappedTextureSubresource &MappedData) override=0 |
Base implementation of IDeviceContext::MapTextureSubresource() | |
virtual void DILIGENT_CALL_TYPE | UnmapTextureSubresource (ITexture *pTexture, Uint32 MipLevel, Uint32 ArraySlice) override=0 |
Base implementation of IDeviceContext::UnmapTextureSubresource() | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
Implementation of IDeviceContext::SetUserData. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
Implementation of IDeviceContext::GetUserData. | |
virtual void DILIGENT_CALL_TYPE | DispatchTile (const DispatchTileAttribs &Attribs) override |
Base implementation of IDeviceContext::DispatchTile. | |
virtual void DILIGENT_CALL_TYPE | GetTileSize (Uint32 &TileSizeX, Uint32 &TileSizeY) override |
Base implementation of IDeviceContext::GetTileSize. | |
void | GetPipelineState (IPipelineState **ppPSO, float *BlendFactors, Uint32 &StencilRef) |
Returns currently bound pipeline state and blend factors. | |
void | GetRenderTargets (Uint32 &NumRenderTargets, ITextureView **ppRTVs, ITextureView **ppDSV) |
Returns currently bound render targets. | |
void | GetViewports (Uint32 &NumViewports, Viewport *pViewports) |
Returns currently set viewports. | |
IRenderDevice * | GetDevice () |
Returns the render device. | |
bool | UnbindTextureFromFramebuffer (TextureImplType *pTexture, bool bShowMessage) |
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bool | SetRenderTargets (const SetRenderTargetsAttribs &Attribs) |
bool | SetSubpassRenderTargets () |
Initializes render targets for the current subpass. | |
void | ClearStateCache () |
Clears all cached resources. | |
bool | CheckIfBoundAsRenderTarget (TextureImplType *pTexture) |
Checks if the texture is currently bound as a render target. | |
bool | CheckIfBoundAsDepthStencil (TextureImplType *pTexture) |
Checks if the texture is currently bound as depth-stencil buffer. | |
void | UpdateAttachmentStates (Uint32 SubpassIndex) |
Updates the states of render pass attachments to match states within the given subpass. | |
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RefCntAutoPtr< DeviceImplType > | m_pDevice |
Strong reference to the device. | |
VertexStreamInfo< BufferImplType > | m_VertexStreams [MAX_BUFFER_SLOTS] |
Vertex streams. Every stream holds strong reference to the buffer. | |
Uint32 | m_NumVertexStreams = 0 |
Number of bound vertex streams. | |
RefCntAutoPtr< PipelineStateImplType > | m_pPipelineState |
RefCntAutoPtr< BufferImplType > | m_pIndexBuffer |
Uint64 | m_IndexDataStartOffset = 0 |
Offset from the beginning of the index buffer to the start of the index data, in bytes. | |
Uint32 | m_StencilRef = 0 |
Current stencil reference value. | |
Float32 | m_BlendFactors [4] = {-1, -1, -1, -1} |
Current blend factors. | |
Viewport | m_Viewports [MAX_VIEWPORTS] |
Current viewports. | |
Uint32 | m_NumViewports = 0 |
Number of current viewports. | |
Rect | m_ScissorRects [MAX_VIEWPORTS] |
Current scissor rects. | |
Uint32 | m_NumScissorRects = 0 |
Number of current scissor rects. | |
RefCntAutoPtr< TextureViewImplType > | m_pBoundRenderTargets [MAX_RENDER_TARGETS] |
Uint32 | m_NumBoundRenderTargets = 0 |
Number of bound render targets. | |
Uint32 | m_FramebufferWidth = 0 |
Width of the currently bound framebuffer. | |
Uint32 | m_FramebufferHeight = 0 |
Height of the currently bound framebuffer. | |
Uint32 | m_FramebufferSlices = 0 |
Number of array slices in the currently bound framebuffer. | |
Uint32 | m_FramebufferSamples = 0 |
Number of samples in the currently bound framebuffer. | |
RefCntAutoPtr< TextureViewImplType > | m_pBoundDepthStencil |
RefCntAutoPtr< FramebufferImplType > | m_pBoundFramebuffer |
Strong reference to the bound framebuffer. | |
RefCntAutoPtr< RenderPassImplType > | m_pActiveRenderPass |
Strong reference to the render pass. | |
RefCntAutoPtr< ITextureView > | m_pBoundShadingRateMap |
Uint32 | m_SubpassIndex = 0 |
Current subpass index. | |
RESOURCE_STATE_TRANSITION_MODE | m_RenderPassAttachmentsTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE |
Render pass attachments transition mode. | |
Base implementation of the device context for next-generation backends.