Diligent Engine
 
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Diligent::DeviceContextNextGenBase< EngineImplTraits > Class Template Reference

Base implementation of the device context for next-generation backends. More...

#include <DeviceContextNextGenBase.hpp>

Inheritance diagram for Diligent::DeviceContextNextGenBase< EngineImplTraits >:
Diligent::DeviceContextBase< EngineImplTraits > Diligent::ObjectBase< EngineImplTraits::DeviceContextInterface > Diligent::RefCountedObject< EngineImplTraits::DeviceContextInterface >

Additional Inherited Members

- Public Member Functions inherited from Diligent::DeviceContextBase< EngineImplTraits >
 DeviceContextBase (IReferenceCounters *pRefCounters, DeviceImplType *pRenderDevice, const DeviceContextDesc &Desc)
 
virtual const DeviceContextDesc &DILIGENT_CALL_TYPE GetDesc () const override final
 Implementation of IDeviceContext::GetDesc().
 
virtual void DILIGENT_CALL_TYPE SetRenderTargets (Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final
 Implementation of IDeviceContext::SetRenderTargets().
 
virtual void DILIGENT_CALL_TYPE SetVertexBuffers (Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer *const *ppBuffers, const Uint64 *pOffsets, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode, SET_VERTEX_BUFFERS_FLAGS Flags) override=0
 
void CommitShaderResources (IShaderResourceBinding *pShaderResourceBinding, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode, int)
 Base implementation of IDeviceContext::CommitShaderResources(); validates parameters.
 
virtual void DILIGENT_CALL_TYPE SetIndexBuffer (IBuffer *pIndexBuffer, Uint64 ByteOffset, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override=0
 Base implementation of IDeviceContext::SetIndexBuffer(); caches the strong reference to the index buffer.
 
void SetViewports (Uint32 NumViewports, const Viewport *pViewports, Uint32 &RTWidth, Uint32 &RTHeight)
 Caches the viewports.
 
void SetScissorRects (Uint32 NumRects, const Rect *pRects, Uint32 &RTWidth, Uint32 &RTHeight)
 Caches the scissor rects.
 
virtual void DILIGENT_CALL_TYPE UpdateBuffer (IBuffer *pBuffer, Uint64 Offset, Uint64 Size, const void *pData, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override=0
 Base implementation of IDeviceContext::UpdateBuffer(); validates input parameters.
 
virtual void DILIGENT_CALL_TYPE CopyBuffer (IBuffer *pSrcBuffer, Uint64 SrcOffset, RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode, IBuffer *pDstBuffer, Uint64 DstOffset, Uint64 Size, RESOURCE_STATE_TRANSITION_MODE DstBufferTransitionMode) override=0
 Base implementation of IDeviceContext::CopyBuffer(); validates input parameters.
 
virtual void DILIGENT_CALL_TYPE MapBuffer (IBuffer *pBuffer, MAP_TYPE MapType, MAP_FLAGS MapFlags, PVoid &pMappedData) override=0
 Base implementation of IDeviceContext::MapBuffer(); validates input parameters.
 
virtual void DILIGENT_CALL_TYPE UnmapBuffer (IBuffer *pBuffer, MAP_TYPE MapType) override=0
 Base implementation of IDeviceContext::UnmapBuffer()
 
virtual void DILIGENT_CALL_TYPE UpdateTexture (ITexture *pTexture, Uint32 MipLevel, Uint32 Slice, const Box &DstBox, const TextureSubResData &SubresData, RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode, RESOURCE_STATE_TRANSITION_MODE TextureTransitionMode) override=0
 Base implementation of IDeviceContext::UpdateData(); validates input parameters.
 
virtual void DILIGENT_CALL_TYPE CopyTexture (const CopyTextureAttribs &CopyAttribs) override=0
 Base implementation of IDeviceContext::CopyTexture(); validates input parameters.
 
virtual void DILIGENT_CALL_TYPE MapTextureSubresource (ITexture *pTexture, Uint32 MipLevel, Uint32 ArraySlice, MAP_TYPE MapType, MAP_FLAGS MapFlags, const Box *pMapRegion, MappedTextureSubresource &MappedData) override=0
 Base implementation of IDeviceContext::MapTextureSubresource()
 
virtual void DILIGENT_CALL_TYPE UnmapTextureSubresource (ITexture *pTexture, Uint32 MipLevel, Uint32 ArraySlice) override=0
 Base implementation of IDeviceContext::UnmapTextureSubresource()
 
virtual void DILIGENT_CALL_TYPE SetUserData (IObject *pUserData) override final
 Implementation of IDeviceContext::SetUserData.
 
virtual IObject *DILIGENT_CALL_TYPE GetUserData () const override final
 Implementation of IDeviceContext::GetUserData.
 
virtual void DILIGENT_CALL_TYPE DispatchTile (const DispatchTileAttribs &Attribs) override
 Base implementation of IDeviceContext::DispatchTile.
 
virtual void DILIGENT_CALL_TYPE GetTileSize (Uint32 &TileSizeX, Uint32 &TileSizeY) override
 Base implementation of IDeviceContext::GetTileSize.
 
void GetPipelineState (IPipelineState **ppPSO, float *BlendFactors, Uint32 &StencilRef)
 Returns currently bound pipeline state and blend factors.
 
void GetRenderTargets (Uint32 &NumRenderTargets, ITextureView **ppRTVs, ITextureView **ppDSV)
 Returns currently bound render targets.
 
void GetViewports (Uint32 &NumViewports, Viewport *pViewports)
 Returns currently set viewports.
 
IRenderDeviceGetDevice ()
 Returns the render device.
 
bool UnbindTextureFromFramebuffer (TextureImplType *pTexture, bool bShowMessage)
 
- Protected Member Functions inherited from Diligent::DeviceContextBase< EngineImplTraits >
bool SetRenderTargets (const SetRenderTargetsAttribs &Attribs)
 
bool SetSubpassRenderTargets ()
 Initializes render targets for the current subpass.
 
void ClearStateCache ()
 Clears all cached resources.
 
bool CheckIfBoundAsRenderTarget (TextureImplType *pTexture)
 Checks if the texture is currently bound as a render target.
 
bool CheckIfBoundAsDepthStencil (TextureImplType *pTexture)
 Checks if the texture is currently bound as depth-stencil buffer.
 
void UpdateAttachmentStates (Uint32 SubpassIndex)
 Updates the states of render pass attachments to match states within the given subpass.
 
- Protected Attributes inherited from Diligent::DeviceContextBase< EngineImplTraits >
RefCntAutoPtr< DeviceImplType > m_pDevice
 Strong reference to the device.
 
VertexStreamInfo< BufferImplType > m_VertexStreams [MAX_BUFFER_SLOTS]
 Vertex streams. Every stream holds strong reference to the buffer.
 
Uint32 m_NumVertexStreams = 0
 Number of bound vertex streams.
 
RefCntAutoPtr< PipelineStateImplType > m_pPipelineState
 
RefCntAutoPtr< BufferImplType > m_pIndexBuffer
 
Uint64 m_IndexDataStartOffset = 0
 Offset from the beginning of the index buffer to the start of the index data, in bytes.
 
Uint32 m_StencilRef = 0
 Current stencil reference value.
 
Float32 m_BlendFactors [4] = {-1, -1, -1, -1}
 Current blend factors.
 
Viewport m_Viewports [MAX_VIEWPORTS]
 Current viewports.
 
Uint32 m_NumViewports = 0
 Number of current viewports.
 
Rect m_ScissorRects [MAX_VIEWPORTS]
 Current scissor rects.
 
Uint32 m_NumScissorRects = 0
 Number of current scissor rects.
 
RefCntAutoPtr< TextureViewImplType > m_pBoundRenderTargets [MAX_RENDER_TARGETS]
 
Uint32 m_NumBoundRenderTargets = 0
 Number of bound render targets.
 
Uint32 m_FramebufferWidth = 0
 Width of the currently bound framebuffer.
 
Uint32 m_FramebufferHeight = 0
 Height of the currently bound framebuffer.
 
Uint32 m_FramebufferSlices = 0
 Number of array slices in the currently bound framebuffer.
 
Uint32 m_FramebufferSamples = 0
 Number of samples in the currently bound framebuffer.
 
RefCntAutoPtr< TextureViewImplType > m_pBoundDepthStencil
 
RefCntAutoPtr< FramebufferImplType > m_pBoundFramebuffer
 Strong reference to the bound framebuffer.
 
RefCntAutoPtr< RenderPassImplType > m_pActiveRenderPass
 Strong reference to the render pass.
 
RefCntAutoPtr< ITextureViewm_pBoundShadingRateMap
 
Uint32 m_SubpassIndex = 0
 Current subpass index.
 
RESOURCE_STATE_TRANSITION_MODE m_RenderPassAttachmentsTransitionMode = RESOURCE_STATE_TRANSITION_MODE_NONE
 Render pass attachments transition mode.
 

Detailed Description

template<typename EngineImplTraits>
class Diligent::DeviceContextNextGenBase< EngineImplTraits >

Base implementation of the device context for next-generation backends.