Bottom-level acceleration structure object implementation in Direct3D12 backend. More...
#include <BottomLevelASD3D12Impl.hpp>
Public Member Functions | |
virtual ID3D12Resource *DILIGENT_CALL_TYPE | GetD3D12BLAS () override final |
Implementation of IBottomLevelASD3D12::GetD3D12BLAS(). | |
virtual Uint64 DILIGENT_CALL_TYPE | GetNativeHandle () override final |
Implementation of IBottomLevelAS::GetNativeHandle() in Direct3D12 backend. | |
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BottomLevelASBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const BottomLevelASDesc &Desc, bool bIsDeviceInternal=false) | |
virtual Uint32 DILIGENT_CALL_TYPE | GetGeometryDescIndex (const char *Name) const override final |
Implementation of IBottomLevelAS::GetGeometryDescIndex() | |
virtual Uint32 DILIGENT_CALL_TYPE | GetGeometryIndex (const char *Name) const override final |
Implementation of IBottomLevelAS::GetGeometryIndex() | |
virtual void DILIGENT_CALL_TYPE | SetState (RESOURCE_STATE State) override final |
Implementation of IBottomLevelAS::SetState() | |
virtual RESOURCE_STATE DILIGENT_CALL_TYPE | GetState () const override final |
Implementation of IBottomLevelAS::GetState() | |
virtual ScratchBufferSizes DILIGENT_CALL_TYPE | GetScratchBufferSizes () const override final |
Implementation of IBottomLevelAS::GetScratchBufferSizes() | |
BottomLevelASBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const BottomLevelASDesc &Desc, bool bIsDeviceInternal=false) | |
virtual Uint32 DILIGENT_CALL_TYPE | GetGeometryDescIndex (const char *Name) const override final |
Implementation of IBottomLevelAS::GetGeometryDescIndex() | |
virtual Uint32 DILIGENT_CALL_TYPE | GetGeometryIndex (const char *Name) const override final |
Implementation of IBottomLevelAS::GetGeometryIndex() | |
virtual void DILIGENT_CALL_TYPE | SetState (RESOURCE_STATE State) override final |
Implementation of IBottomLevelAS::SetState() | |
virtual RESOURCE_STATE DILIGENT_CALL_TYPE | GetState () const override final |
Implementation of IBottomLevelAS::GetState() | |
virtual ScratchBufferSizes DILIGENT_CALL_TYPE | GetScratchBufferSizes () const override final |
Implementation of IBottomLevelAS::GetScratchBufferSizes() | |
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DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | |
virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
Returns unique identifier. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
Implementation of IDeviceObject::SetUserData. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
Implementation of IDeviceObject::GetUserData. | |
Additional Inherited Members | |
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RenderDeviceImplType *const | m_pDevice |
Pointer to the device. | |
ObjectDescType | m_Desc |
Object description. | |
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CComPtr< ID3D12Resource > | m_pd3d12Resource |
D3D12 resource object. | |
Bottom-level acceleration structure object implementation in Direct3D12 backend.