Bottom-level AS interface. More...
#include <BottomLevelAS.h>
Public Member Functions | |
virtual const BottomLevelASDesc &DILIGENT_CALL_TYPE | GetDesc () const override=0 |
Returns the bottom level AS description used to create the object. | |
virtual Uint32 DILIGENT_CALL_TYPE | GetGeometryDescIndex (const Char *Name) const =0 |
Returns the geometry description index in BottomLevelASDesc::pTriangles or BottomLevelASDesc::pBoxes. | |
virtual Uint32 DILIGENT_CALL_TYPE | GetGeometryIndex (const Char *Name) const =0 |
Returns the geometry index that can be used in a shader binding table. | |
virtual Uint32 DILIGENT_CALL_TYPE | GetActualGeometryCount () const =0 |
virtual ScratchBufferSizes DILIGENT_CALL_TYPE | GetScratchBufferSizes () const =0 |
Returns the scratch buffer info for the current acceleration structure. | |
virtual Uint64 DILIGENT_CALL_TYPE | GetNativeHandle ()=0 |
Returns the native acceleration structure handle specific to the underlying graphics API. | |
virtual void DILIGENT_CALL_TYPE | SetState (RESOURCE_STATE State)=0 |
Sets the acceleration structure usage state. | |
virtual RESOURCE_STATE DILIGENT_CALL_TYPE | GetState () const =0 |
Returns the internal acceleration structure state. | |
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virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const =0 |
Returns unique identifier assigned to an object. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData)=0 |
Stores a pointer to the user-provided data object. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const =0 |
Returns a pointer to the user data object previously set with SetUserData() method. | |
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virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
Queries the specific interface. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
Increments the number of strong references by 1. | |
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Bottom-level AS interface.
Defines the methods to manipulate a BLAS object
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pure virtual |
Returns the geometry count that was used to build AS. Same as BuildBLASAttribs::TriangleDataCount or BuildBLASAttribs::BoxDataCount.
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pure virtual |
Returns the geometry description index in BottomLevelASDesc::pTriangles or BottomLevelASDesc::pBoxes.
[in] | Name | - Geometry name that is specified in BLASTriangleDesc or BLASBoundingBoxDesc. |
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pure virtual |
Returns the geometry index that can be used in a shader binding table.
[in] | Name | - Geometry name that is specified in BLASTriangleDesc or BLASBoundingBoxDesc. |
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pure virtual |
Returns the native acceleration structure handle specific to the underlying graphics API.
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pure virtual |
Returns the scratch buffer info for the current acceleration structure.
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pure virtual |
Sets the acceleration structure usage state.