Exposes Direct3D12-specific functionality of a bottom-level acceleration structure object. More...
#include <BottomLevelASD3D12.h>
Public Member Functions | |
| virtual ID3D12Resource *DILIGENT_CALL_TYPE | GetD3D12BLAS ()=0 |
Returns ID3D12Resource interface of the internal D3D12 acceleration structure object. | |
Public Member Functions inherited from Diligent::IBottomLevelAS | |
| virtual const BottomLevelASDesc &DILIGENT_CALL_TYPE | GetDesc () const override=0 |
| Returns the bottom level AS description used to create the object. | |
| virtual Uint32 DILIGENT_CALL_TYPE | GetGeometryDescIndex (const Char *Name) const =0 |
| Returns the geometry description index in BottomLevelASDesc::pTriangles or BottomLevelASDesc::pBoxes. | |
| virtual Uint32 DILIGENT_CALL_TYPE | GetGeometryIndex (const Char *Name) const =0 |
| Returns the geometry index that can be used in a shader binding table. | |
| virtual Uint32 DILIGENT_CALL_TYPE | GetActualGeometryCount () const =0 |
| virtual ScratchBufferSizes DILIGENT_CALL_TYPE | GetScratchBufferSizes () const =0 |
| Returns the scratch buffer info for the current acceleration structure. | |
| virtual Uint64 DILIGENT_CALL_TYPE | GetNativeHandle ()=0 |
| Returns the native acceleration structure handle specific to the underlying graphics API. | |
| virtual void DILIGENT_CALL_TYPE | SetState (RESOURCE_STATE State)=0 |
| Sets the acceleration structure usage state. | |
| virtual RESOURCE_STATE DILIGENT_CALL_TYPE | GetState () const =0 |
| Returns the internal acceleration structure state. | |
Public Member Functions inherited from Diligent::IDeviceObject | |
| virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const =0 |
| Returns unique identifier assigned to an object. | |
| virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData)=0 |
| Stores a pointer to the user-provided data object. | |
| virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const =0 |
| Returns a pointer to the user data object previously set with SetUserData() method. | |
Public Member Functions inherited from Diligent.IObject | |
| virtual void DILIGENT_CALL_TYPE | QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0 |
| Queries the specific interface. | |
| virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | AddRef ()=0 |
| Increments the number of strong references by 1. | |
| virtual ReferenceCounterValueType DILIGENT_CALL_TYPE | Release ()=0 |
| virtual IReferenceCounters *DILIGENT_CALL_TYPE | GetReferenceCounters () const =0 |
Exposes Direct3D12-specific functionality of a bottom-level acceleration structure object.
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pure virtual |
Returns ID3D12Resource interface of the internal D3D12 acceleration structure object.
The method does NOT increment the reference counter of the returned object, so Release() must not be called.