Fence implementation in Direct3D12 backend. More...
#include <FenceD3D12Impl.hpp>
Public Member Functions | |
virtual Uint64 DILIGENT_CALL_TYPE | GetCompletedValue () override final |
Implementation of IFence::GetCompletedValue() in Direct3D12 backend. | |
virtual void DILIGENT_CALL_TYPE | Signal (Uint64 Value) override final |
Implementation of IFence::Signal() in Direct3D12 backend. | |
virtual void DILIGENT_CALL_TYPE | Wait (Uint64 Value) override final |
Implementation of IFenceD3D12::Wait() in Direct3D12 backend. | |
virtual ID3D12Fence *DILIGENT_CALL_TYPE | GetD3D12Fence () override final |
Implementation of IFenceD3D12::GetD3D12Fence(). | |
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FenceBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const FenceDesc &Desc, bool bIsDeviceInternal=false) | |
FenceBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const FenceDesc &Desc, bool bIsDeviceInternal=false) | |
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DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | |
virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
Returns unique identifier. | |
virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
Implementation of IDeviceObject::SetUserData. | |
virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
Implementation of IDeviceObject::GetUserData. | |
Additional Inherited Members | |
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RenderDeviceImplType *const | m_pDevice |
Pointer to the device. | |
ObjectDescType | m_Desc |
Object description. | |
Fence implementation in Direct3D12 backend.