Diligent Engine
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Diligent::BufferViewGLImpl Class Referencefinal

Buffer view implementation in OpenGL backend. More...

#include <BufferViewGLImpl.hpp>

Inheritance diagram for Diligent::BufferViewGLImpl:
Diligent::BufferViewBase< EngineGLImplTraits > Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > Diligent::ObjectBase< BaseInterface > Diligent::RefCountedObject< BaseInterface >

Public Member Functions

const GLObjectWrappers::GLTextureObj & GetTexBufferHandle ()
 Queries the specific interface, see IObject::QueryInterface() for details.
Public Member Functions inherited from Diligent::BufferViewBase< EngineGLImplTraits >
 BufferViewBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const BufferViewDesc &ViewDesc, IBuffer *pBuffer, bool bIsDefaultView, bool bIsDeviceInternal=false)
virtual IBuffer *DILIGENT_CALL_TYPE GetBuffer () const override final
 Implementation of IBufferView::GetBuffer().
Public Member Functions inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >
 DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false)
virtual Int32 DILIGENT_CALL_TYPE GetUniqueID () const override final
 Returns unique identifier.
virtual void DILIGENT_CALL_TYPE SetUserData (IObject *pUserData) override final
 Implementation of IDeviceObject::SetUserData.
virtual IObject *DILIGENT_CALL_TYPE GetUserData () const override final
 Implementation of IDeviceObject::GetUserData.

Additional Inherited Members

Protected Attributes inherited from Diligent::BufferViewBase< EngineGLImplTraits >
IBuffer *const m_pBuffer
 Pointer to the buffer.
RefCntAutoPtr< IBufferm_spBuffer
Protected Attributes inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType >
RenderDeviceImplType *const m_pDevice
 Pointer to the device.
ObjectDescType m_Desc
 Object description.

Detailed Description

Buffer view implementation in OpenGL backend.