Device memory object implementation in Direct3D12 backend. More...
#include <DeviceMemoryD3D12Impl.hpp>
Public Member Functions | |
| virtual Bool DILIGENT_CALL_TYPE | Resize (Uint64 NewSize) override final |
| Implementation of IDeviceMemory::Resize(). | |
| virtual Uint64 DILIGENT_CALL_TYPE | GetCapacity () const override final |
| Implementation of IDeviceMemory::GetCapacity(). | |
| virtual Bool DILIGENT_CALL_TYPE | IsCompatible (IDeviceObject *pResource) const override final |
| Implementation of IDeviceMemory::IsCompatible(). | |
| virtual DeviceMemoryRangeD3D12 DILIGENT_CALL_TYPE | GetRange (Uint64 Offset, Uint64 Size) const override final |
| Implementation of IDeviceMemoryD3D12::GetRange(). | |
| virtual Bool DILIGENT_CALL_TYPE | IsUsingNVApi () const override final |
| Implementation of IDeviceMemoryD3D12::IsUsingNVApi(). | |
Public Member Functions inherited from Diligent::DeviceMemoryBase< EngineD3D12ImplTraits > | |
| DeviceMemoryBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const DeviceMemoryCreateInfo &MemCI) | |
| DeviceMemoryBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const DeviceMemoryCreateInfo &MemCI) | |
Public Member Functions inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | |
| DeviceObjectBase (IReferenceCounters *pRefCounters, RenderDeviceImplType *pDevice, const ObjectDescType &ObjDesc, bool bIsDeviceInternal=false) | |
| virtual Int32 DILIGENT_CALL_TYPE | GetUniqueID () const override final |
| Returns unique identifier. | |
| virtual void DILIGENT_CALL_TYPE | SetUserData (IObject *pUserData) override final |
| Implementation of IDeviceObject::SetUserData. | |
| virtual IObject *DILIGENT_CALL_TYPE | GetUserData () const override final |
| Implementation of IDeviceObject::GetUserData. | |
Additional Inherited Members | |
Protected Attributes inherited from Diligent::DeviceObjectBase< BaseInterface, RenderDeviceImplType, ObjectDescType > | |
| RenderDeviceImplType *const | m_pDevice |
| Pointer to the device. | |
| ObjectDescType | m_Desc |
| Object description. | |
Device memory object implementation in Direct3D12 backend.