This structure is returned by IDeviceMemoryD3D12::GetRange() More...
#include <DeviceMemoryD3D12.h>
Public Attributes | |
ID3D12Heap * | pHandle = nullptr |
Pointer to the ID3D12Heap interface. | |
Uint64 | Offset = 0 |
Offset from the beginning of the heap to the start of the range, in bytes. | |
Uint64 | Size = 0 |
Memory range size in bytes. | |
This structure is returned by IDeviceMemoryD3D12::GetRange()
Uint64 Diligent::DeviceMemoryRangeD3D12::Size = 0 |
Memory range size in bytes.
When IDeviceMemoryD3D12::GetRange() succeeds, the size is equal to the Size argument that was given to the function, and zero otherwise.