Diligent Engine
 
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Diligent::IPipelineStateVk Struct Referenceabstract

Exposes Vulkan-specific functionality of a pipeline state object. More...

#include <PipelineStateVk.h>

Inheritance diagram for Diligent::IPipelineStateVk:
Diligent::IPipelineState Diligent::IDeviceObject Diligent.IObject

Public Member Functions

virtual IRenderPassVk *DILIGENT_CALL_TYPE GetRenderPass () const =0
 Returns a pointer to the internal render pass object.
 
virtual VkPipeline DILIGENT_CALL_TYPE GetVkPipeline () const =0
 Returns a Vulkan handle of the internal pipeline state object.
 
- Public Member Functions inherited from Diligent::IPipelineState
virtual const PipelineStateDesc &DILIGENT_CALL_TYPE GetDesc () const override=0
 Returns the pipeline description used to create the object.
 
virtual const GraphicsPipelineDesc &DILIGENT_CALL_TYPE GetGraphicsPipelineDesc () const =0
 Returns the graphics pipeline description used to create the object.
 
virtual const RayTracingPipelineDesc &DILIGENT_CALL_TYPE GetRayTracingPipelineDesc () const =0
 Returns the ray tracing pipeline description used to create the object.
 
virtual const TilePipelineDesc &DILIGENT_CALL_TYPE GetTilePipelineDesc () const =0
 Returns the tile pipeline description used to create the object.
 
virtual void DILIGENT_CALL_TYPE BindStaticResources (SHADER_TYPE ShaderStages, IResourceMapping *pResourceMapping, BIND_SHADER_RESOURCES_FLAGS Flags)=0
 Binds resources for all shaders in the pipeline state.
 
virtual Uint32 DILIGENT_CALL_TYPE GetStaticVariableCount (SHADER_TYPE ShaderType) const =0
 Returns the number of static shader resource variables.
 
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE GetStaticVariableByName (SHADER_TYPE ShaderType, const Char *Name)=0
 Returns static shader resource variable.
 
virtual IShaderResourceVariable *DILIGENT_CALL_TYPE GetStaticVariableByIndex (SHADER_TYPE ShaderType, Uint32 Index)=0
 Returns static shader resource variable by its index.
 
virtual void DILIGENT_CALL_TYPE CreateShaderResourceBinding (IShaderResourceBinding **ppShaderResourceBinding, Bool InitStaticResources=false)=0
 Creates a shader resource binding object.
 
virtual void DILIGENT_CALL_TYPE InitializeStaticSRBResources (struct IShaderResourceBinding *pShaderResourceBinding) const =0
 Initializes static resources in the shader binding object.
 
virtual void DILIGENT_CALL_TYPE CopyStaticResources (IPipelineState *pDstPipeline) const =0
 Copies static resource bindings to the destination pipeline.
 
virtual bool DILIGENT_CALL_TYPE IsCompatibleWith (const struct IPipelineState *pPSO) const =0
 Checks if this pipeline state object is compatible with another PSO.
 
virtual Uint32 DILIGENT_CALL_TYPE GetResourceSignatureCount () const =0
 Returns the number of pipeline resource signatures used by this pipeline.
 
virtual IPipelineResourceSignature *DILIGENT_CALL_TYPE GetResourceSignature (Uint32 Index) const =0
 Returns pipeline resource signature at the give index.
 
virtual PIPELINE_STATE_STATUS DILIGENT_CALL_TYPE GetStatus (bool WaitForCompletion=false)=0
 Returns the pipeline state status, see Diligent::PIPELINE_STATE_STATUS.
 
- Public Member Functions inherited from Diligent::IDeviceObject
virtual Int32 DILIGENT_CALL_TYPE GetUniqueID () const =0
 Returns unique identifier assigned to an object.
 
virtual void DILIGENT_CALL_TYPE SetUserData (IObject *pUserData)=0
 Stores a pointer to the user-provided data object.
 
virtual IObject *DILIGENT_CALL_TYPE GetUserData () const =0
 Returns a pointer to the user data object previously set with SetUserData() method.
 
- Public Member Functions inherited from Diligent.IObject
virtual void DILIGENT_CALL_TYPE QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0
 Queries the specific interface.
 
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE AddRef ()=0
 Increments the number of strong references by 1.
 
virtual ReferenceCounterValueType DILIGENT_CALL_TYPE Release ()=0
 
virtual IReferenceCounters *DILIGENT_CALL_TYPE GetReferenceCounters () const =0
 

Detailed Description

Exposes Vulkan-specific functionality of a pipeline state object.