Graphics pipeline state description. More...
#include <PipelineState.h>
Public Attributes | |
BlendStateDesc | BlendDesc |
Blend state description. | |
Uint32 | SampleMask = 0xFFFFFFFF |
Sample mask. | |
RasterizerStateDesc | RasterizerDesc |
Rasterizer state description. | |
DepthStencilStateDesc | DepthStencilDesc |
Depth-stencil state description. | |
InputLayoutDesc | InputLayout |
Input layout, ignored in a mesh pipeline. | |
PRIMITIVE_TOPOLOGY | PrimitiveTopology = PRIMITIVE_TOPOLOGY_TRIANGLE_LIST |
Primitive topology type, ignored in a mesh pipeline. | |
Uint8 | NumViewports = 1 |
The number of viewports used by this pipeline. | |
Uint8 | NumRenderTargets = 0 |
The number of render targets in the RTVFormats array. | |
Uint8 | SubpassIndex = 0 |
PIPELINE_SHADING_RATE_FLAGS | ShadingRateFlags = PIPELINE_SHADING_RATE_FLAG_NONE |
Shading rate flags that specify which type of the shading rate will be used with this pipeline. | |
TEXTURE_FORMAT | RTVFormats [DILIGENT_MAX_RENDER_TARGETS] = {} |
Render target formats. | |
TEXTURE_FORMAT | DSVFormat = TEX_FORMAT_UNKNOWN |
Depth-stencil format. | |
Bool | ReadOnlyDSV = False |
Indicates that the pipeline will be used with read-only depth-stencil buffer. | |
SampleDesc | SmplDesc |
Multisampling parameters. | |
IRenderPass * | pRenderPass = nullptr |
Pointer to the render pass object. | |
Uint32 | NodeMask = 0 |
Node mask. | |
Graphics pipeline state description.
This structure describes the graphics pipeline state and is part of the GraphicsPipelineStateCreateInfo structure.
TEXTURE_FORMAT Diligent::GraphicsPipelineDesc::DSVFormat = TEX_FORMAT_UNKNOWN |
Depth-stencil format.
Must be Diligent::TEX_FORMAT_UNKNOWN when pRenderPass
is not null
.
Uint8 Diligent::GraphicsPipelineDesc::NumRenderTargets = 0 |
The number of render targets in the RTVFormats array.
Must be 0 when pRenderPass
is not null
.
IRenderPass* Diligent::GraphicsPipelineDesc::pRenderPass = nullptr |
Pointer to the render pass object.
When non-null render pass is specified, NumRenderTargets
must be 0, and all RTV formats as well as DSV format must be Diligent::TEX_FORMAT_UNKNOWN.
Bool Diligent::GraphicsPipelineDesc::ReadOnlyDSV = False |
Indicates that the pipeline will be used with read-only depth-stencil buffer.
Must be false
when pRenderPass
is not null
.
TEXTURE_FORMAT Diligent::GraphicsPipelineDesc::RTVFormats[DILIGENT_MAX_RENDER_TARGETS] = {} |
Render target formats.
All formats must be Diligent::TEX_FORMAT_UNKNOWN when pRenderPass
is not null
.
Uint32 Diligent::GraphicsPipelineDesc::SampleMask = 0xFFFFFFFF |
Sample mask.
32-bit sample mask that determines which samples get updated in all the active render targets. A sample mask is always applied; it is independent of whether multisampling is enabled, and does not depend on whether an application uses multisample render targets.
Uint8 Diligent::GraphicsPipelineDesc::SubpassIndex = 0 |
When pRenderPass
is not null
, the subpass index within the render pass. When pRenderPass
is null
, this member must be 0.