Graphics pipeline state initialization information. More...
#include <PipelineState.h>
Public Attributes | |
| GraphicsPipelineDesc | GraphicsPipeline |
| Graphics pipeline state description. | |
| IShader * | pVS = nullptr |
| Vertex shader to be used with the pipeline. | |
| IShader * | pPS = nullptr |
| Pixel shader to be used with the pipeline. | |
| IShader * | pDS = nullptr |
| Domain shader to be used with the pipeline. | |
| IShader * | pHS = nullptr |
| Hull shader to be used with the pipeline. | |
| IShader * | pGS = nullptr |
| Geometry shader to be used with the pipeline. | |
| IShader * | pAS = nullptr |
| Amplification shader to be used with the pipeline. | |
| IShader * | pMS = nullptr |
| Mesh shader to be used with the pipeline. | |
Public Attributes inherited from Diligent::PipelineStateCreateInfo | |
| PipelineStateDesc | PSODesc |
| Pipeline state description. | |
| PSO_CREATE_FLAGS | Flags = PSO_CREATE_FLAG_NONE |
| Pipeline state creation flags, see Diligent::PSO_CREATE_FLAGS. | |
| Uint32 | ResourceSignaturesCount = 0 |
The number of elements in ppResourceSignatures array. | |
| IPipelineResourceSignature ** | ppResourceSignatures = nullptr |
| IPipelineStateCache * | pPSOCache = nullptr |
| void * | pInternalData = nullptr |
For internal use only. Must always be null. | |
Graphics pipeline state initialization information.