Swap chain implementation in Direct3D11 backend. More...
#include <SwapChainD3D11Impl.hpp>
Public Member Functions | |
| virtual void DILIGENT_CALL_TYPE | Present (Uint32 SyncInterval) override final |
| Implementation of ISwapChain::Present() in Direct3D11 backend. | |
| virtual void DILIGENT_CALL_TYPE | Resize (Uint32 NewWidth, Uint32 NewHeight, SURFACE_TRANSFORM NewPreTransform) override final |
| Implementation of ISwapChain::Resize() in Direct3D11 backend. | |
| virtual IDXGISwapChain *DILIGENT_CALL_TYPE | GetDXGISwapChain () override final |
| Implementation of ISwapChainD3D11::GetDXGISwapChain() in Direct3D11 backend. | |
| virtual ITextureViewD3D11 *DILIGENT_CALL_TYPE | GetCurrentBackBufferRTV () override final |
| Implementation of ISwapChainD3D11::GetCurrentBackBufferRTV() in Direct3D11 backend. | |
| virtual ITextureViewD3D11 *DILIGENT_CALL_TYPE | GetDepthBufferDSV () override final |
| Implementation of ISwapChainD3D11::GetDepthBufferDSV() in Direct3D11 backend. | |
Public Member Functions inherited from Diligent::SwapChainBase< ISwapChainD3D11 > | |
| SwapChainBase (IReferenceCounters *pRefCounters, IRenderDevice *pDevice, IDeviceContext *pDeviceContext, const SwapChainDesc &SCDesc) | |
| virtual const SwapChainDesc &DILIGENT_CALL_TYPE | GetDesc () const override final |
| Implementation of ISwapChain::GetDesc() | |
| SwapChainBase (IReferenceCounters *pRefCounters, IRenderDevice *pDevice, IDeviceContext *pDeviceContext, const SwapChainDesc &SCDesc) | |
| virtual const SwapChainDesc &DILIGENT_CALL_TYPE | GetDesc () const override final |
| Implementation of ISwapChain::GetDesc() | |
Additional Inherited Members | |
Protected Attributes inherited from Diligent::SwapChainD3DBase< ISwapChainD3D11, IDXGISwapChain > | |
| RefCntAutoPtr< IRenderDevice > | m_pRenderDevice |
| Strong reference to the render device. | |
| SwapChainDesc | m_SwapChainDesc |
| Swap chain description. | |
| SURFACE_TRANSFORM | m_DesiredPreTransform |
| Desired surface pre-transformation. | |
Protected Attributes inherited from Diligent::SwapChainBase< ISwapChainD3D11 > | |
| RefCntAutoPtr< IRenderDevice > | m_pRenderDevice |
| Strong reference to the render device. | |
| RefCntWeakPtr< IDeviceContext > | m_wpDeviceContext |
| SwapChainDesc | m_SwapChainDesc |
| Swap chain description. | |
| SURFACE_TRANSFORM | m_DesiredPreTransform |
| Desired surface pre-transformation. | |
| RefCntAutoPtr< IRenderDevice > | m_pRenderDevice |
| Strong reference to the render device. | |
| RefCntWeakPtr< IDeviceContext > | m_wpDeviceContext |
| SwapChainDesc | m_SwapChainDesc |
| Swap chain description. | |
| SURFACE_TRANSFORM | m_DesiredPreTransform |
| Desired surface pre-transformation. | |
Swap chain implementation in Direct3D11 backend.