Base implementation of a D3D swap chain. More...
#include <SwapChainD3DBase.hpp>
Protected Attributes | |
RefCntAutoPtr< IRenderDevice > | m_pRenderDevice |
Strong reference to the render device. | |
SwapChainDesc | m_SwapChainDesc |
Swap chain description. | |
SURFACE_TRANSFORM | m_DesiredPreTransform |
Desired surface pre-transformation. | |
![]() | |
RefCntAutoPtr< IRenderDevice > | m_pRenderDevice |
Strong reference to the render device. | |
RefCntWeakPtr< IDeviceContext > | m_wpDeviceContext |
SwapChainDesc | m_SwapChainDesc |
Swap chain description. | |
SURFACE_TRANSFORM | m_DesiredPreTransform = SURFACE_TRANSFORM_OPTIMAL |
Desired surface pre-transformation. | |
Additional Inherited Members | |
![]() | |
SwapChainBase (IReferenceCounters *pRefCounters, IRenderDevice *pDevice, IDeviceContext *pDeviceContext, const SwapChainDesc &SCDesc) | |
virtual const SwapChainDesc &DILIGENT_CALL_TYPE | GetDesc () const override final |
Implementation of ISwapChain::GetDesc() | |
Base implementation of a D3D swap chain.